mirror of
https://github.com/DifferentiableUniverseInitiative/JaxPM.git
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173 lines
5.5 KiB
Python
173 lines
5.5 KiB
Python
import jax
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from jax import jit
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import jax.numpy as jnp
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import jax.lax as lax
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from jaxpm.ops import halo_reduce
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from jaxpm.kernels import fftk, cic_compensation
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import jaxdecomp
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from functools import partial
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from jax.sharding import Mesh, PartitionSpec as P,NamedSharding
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from jax.experimental.shard_map import shard_map
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@partial(jax.jit,static_argnums=(1))
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def add_halo(positions , halo_size):
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positions += jnp.array([halo_size, halo_size, 0]).reshape([-1, 3])
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return positions
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def cic_paint(gpu_mesh,nbody_mesh, positions, halo_size=0, sharding_info=None):
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""" Paints positions onto mesh
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mesh: [nx, ny, nz]
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positions: [npart, 3]
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"""
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if sharding_info is not None:
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@partial(shard_map, mesh=gpu_mesh, in_specs=P('z', 'y'),
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out_specs=P('z', 'y'))
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def sharded_pad(arr):
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padded = jnp.pad(arr,pad_width=((halo_size, halo_size), (halo_size, halo_size), (0, 0)))
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return padded
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# Add some padding for the halo exchange
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with gpu_mesh:
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nbody_mesh = sharded_pad(nbody_mesh)
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positions = add_halo(positions , halo_size)
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with gpu_mesh:
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positions = jnp.expand_dims(positions, 1)
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floor = jit(jnp.floor)(positions)
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connection = jnp.array([[[0, 0, 0], [1., 0, 0], [0., 1, 0],
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[0., 0, 1], [1., 1, 0], [1., 0, 1],
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[0., 1, 1], [1., 1, 1]]])
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@jit
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def compute_kernels(positions , neighboor_coords):
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kernel = (1. - jnp.abs(positions - neighboor_coords))
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return (kernel[..., 0] * kernel[..., 1] * kernel[..., 2])
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with gpu_mesh:
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neighboor_coords = jit(jnp.add)(floor , connection)
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kernel = compute_kernels(positions , neighboor_coords)
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neighboor_coords = jnp.mod(neighboor_coords.reshape(
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[-1, 8, 3]).astype('int32'), jnp.array(nbody_mesh.shape))
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dnums = jax.lax.ScatterDimensionNumbers(
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update_window_dims=(),
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inserted_window_dims=(0, 1, 2),
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scatter_dims_to_operand_dims=(0, 1, 2))
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with gpu_mesh:
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nbody_mesh = lax.scatter_add(nbody_mesh,
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neighboor_coords,
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kernel.reshape([-1, 8]),
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dnums)
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if sharding_info == None:
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return nbody_mesh
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else:
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nbody_mesh = halo_reduce(nbody_mesh, sharding_info.halo_extents[0] , gpu_mesh)
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return nbody_mesh
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@jax.jit
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def reduce_and_sum(mesh,neighboor_coords,kernel):
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return (mesh[neighboor_coords[..., 0],
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neighboor_coords[..., 1],
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neighboor_coords[..., 3]]*kernel).sum(axis=-1)
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def cic_read(gpu_mesh , mesh, positions, halo_size=0, sharding_info=None):
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""" Paints positions onto mesh
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mesh: [nx, ny, nz]
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positions: [npart, 3]
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"""
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@partial(shard_map, mesh=gpu_mesh, in_specs=(P('z', 'y'),P()),
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out_specs=P('z', 'y'))
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def sharded_pad(arr , padding_width):
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return jnp.pad(arr,pad_width=padding_width)
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if sharding_info is not None:
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# Add some padding and perfom hao exchange to retrieve
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# neighboring regions
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# mesh = halo_reduce(mesh, sharding_info)
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with gpu_mesh:
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padding_width = jnp.array([(halo_size, halo_size), (halo_size, halo_size), (0, 0)])
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#mesh = sharded_pad(mesh,padding_width)
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mesh = jaxdecomp.halo_exchange(mesh,
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halo_extents=sharding_info.halo_extents,
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halo_periods=(True,True,True))
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positions = add_halo(positions , halo_size)
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with gpu_mesh:
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positions = jnp.expand_dims(positions, 1)
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floor = jnp.floor(positions)
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connection = jnp.array([[[0, 0, 0], [1., 0, 0], [0., 1, 0],
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[0., 0, 1], [1., 1, 0], [1., 0, 1],
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[0., 1, 1], [1., 1, 1]]])
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with gpu_mesh:
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neighboor_coords = floor + connection
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kernel = 1. - jnp.abs(positions - neighboor_coords)
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kernel = kernel[..., 0] * kernel[..., 1] * kernel[..., 2]
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neighboor_coords = jnp.mod(
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neighboor_coords.astype('int32'), jnp.array(mesh.shape))
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reduced = reduce_and_sum(mesh,neighboor_coords,kernel)
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return reduced
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def cic_paint_2d(mesh, positions, weight):
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""" Paints positions onto a 2d mesh
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mesh: [nx, ny]
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positions: [npart, 2]
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weight: [npart]
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"""
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positions = jnp.expand_dims(positions, 1)
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floor = jnp.floor(positions)
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connection = jnp.array([[0, 0], [1., 0], [0., 1], [1., 1]])
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neighboor_coords = floor + connection
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kernel = 1. - jnp.abs(positions - neighboor_coords)
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kernel = kernel[..., 0] * kernel[..., 1]
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if weight is not None:
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kernel = kernel * weight[..., jnp.newaxis]
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neighboor_coords = jnp.mod(neighboor_coords.reshape(
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[-1, 4, 2]).astype('int32'), jnp.array(mesh.shape))
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dnums = jax.lax.ScatterDimensionNumbers(
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update_window_dims=(),
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inserted_window_dims=(0, 1),
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scatter_dims_to_operand_dims=(0, 1))
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mesh = lax.scatter_add(mesh,
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neighboor_coords,
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kernel.reshape([-1, 4]),
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dnums)
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return mesh
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def compensate_cic(field):
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"""
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Compensate for CiC painting
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Args:
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field: input 3D cic-painted field
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Returns:
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compensated_field
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"""
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nc = field.shape
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kvec = fftk(nc)
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delta_k = jnp.fft.rfftn(field)
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delta_k = cic_compensation(kvec) * delta_k
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return jnp.fft.irfftn(delta_k)
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