forked from Aquila-Consortium/JaxPM_highres
* adding example of distributed solution * put back old functgion * update formatting * add halo exchange and slice pad * apply formatting * implement distributed optimized cic_paint * Use new cic_paint with halo * Fix seed for distributed normal * Wrap interpolation function to avoid all gather * Return normal order frequencies for single GPU * add example * format * add optimised bench script * times in ms * add lpt2 * update benchmark and add slurm * Visualize only final field * Update scripts/distributed_pm.py Co-authored-by: Francois Lanusse <EiffL@users.noreply.github.com> * Adjust pencil type for frequencies * fix painting issue with slabs * Shared operation in fourrier space now take inverted sharding axis for slabs * add assert to make pyright happy * adjust test for hpc-plotter * add PMWD test * bench * format * added github workflow * fix formatting from main * Update for jaxDecomp pure JAX * revert single halo extent change * update for latest jaxDecomp * remove fourrier_space in autoshmap * make normal_field work with single controller * format * make distributed pm work in single controller * merge bench_pm * update to leapfrog * add a strict dependency on jaxdecomp * global mesh no longer needed * kernels.py no longer uses global mesh * quick fix in distributed * pm.py no longer uses global mesh * painting.py no longer uses global mesh * update demo script * quick fix in kernels * quick fix in distributed * update demo * merge hugos LPT2 code * format * Small fix * format * remove duplicate get_ode_fn * update visualizer * update compensate CIC * By default check_rep is false for shard_map * remove experimental distributed code * update PGDCorrection and neural ode to use new fft3d * jaxDecomp pfft3d promotes to complex automatically * remove deprecated stuff * fix painting issue with read_cic * use jnp interp instead of jc interp * delete old slurms * add notebook examples * apply formatting * add distributed zeros * fix code in LPT2 * jit cic_paint * update notebooks * apply formating * get local shape and zeros can be used by users * add a user facing function to create uniform particle grid * use jax interp instead of jax_cosmo * use float64 for enmeshing * Allow applying weights with relative cic paint * Weights can be traced * remove script folder * update example notebooks * delete outdated design file * add readme for tutorials * update readme * fix small error * forgot particles in multi host * clarifying why cic_paint_dx is slower * clarifying the halo size dependence on the box size * ability to choose snapshots number with MultiHost script * Adding animation notebook * Put plotting in package * Add finite difference laplace kernel + powerspec functions from Hugo Co-authored-by: Hugo Simonfroy <hugo.simonfroy@gmail.com> * Put plotting utils in package * By default use absoulute painting with * update code * update notebooks * add tests * Upgrade setup.py to pyproject * Format * format tests * update test dependencies * add test workflow * fix deprecated FftType in jaxpm.kernels * Add aboucaud comments * JAX version is 0.4.35 until Diffrax new release * add numpy explicitly as dependency for tests * fix install order for tests * add numpy to be installed * enforce no build isolation for fastpm * pip install jaxpm test without build isolation * bump jaxdecomp version * revert test workflow * remove outdated tests --------- Co-authored-by: EiffL <fr.eiffel@gmail.com> Co-authored-by: Francois Lanusse <EiffL@users.noreply.github.com> Co-authored-by: Wassim KABALAN <wassim@apc.in2p3.fr> Co-authored-by: Hugo Simonfroy <hugo.simonfroy@gmail.com> Former-commit-id: 8c2e823d4669eac712089bf7f85ffb7912e8232d
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JaxPM
JAX-powered Cosmological Particle-Mesh N-body Solver
Goals
Provide a modern infrastructure to support differentiable PM N-body simulations using JAX:
- Keep implementation simple and readable, in pure NumPy API
- Any order forward and backward automatic differentiation
- Support automated batching using
vmap
- Compatibility with external optimizer libraries like
optax
- Now fully distributable on multi-GPU and multi-node systems using jaxDecomp working with
JAX v0.4.35
Open development and use
Current expectations are:
- This project is and will remain open source, and usable without any restrictions for any purposes
- Will be a simple publication on The Journal of Open Source Software
- Everyone is welcome to contribute, and can join the JOSS publication (until it is submitted to the journal).
- Anyone (including main contributors) can use this code as a framework to build and publish their own applications, with no expectation that they need to extend authorship to all jaxpm developers.
Getting Started
To dive into JaxPM’s capabilities, please explore the notebook section for detailed tutorials and examples on various setups, from single-device simulations to multi-host configurations. You can find the notebooks' README here for a structured guide through each tutorial.
Contributors ✨
Thanks goes to these wonderful people (emoji key):
Francois Lanusse 🤔 |
Denise Lanzieri 💻 |
Wassim KABALAN 💻 🚇 👀 |
Hugo Simon-Onfroy 💻 |
Alexandre Boucaud 👀 |
This project follows the all-contributors specification. Contributions of any kind welcome!