/* * This file is part of libcxxsupport. * * libcxxsupport is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * libcxxsupport is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with libcxxsupport; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * libcxxsupport is being developed at the Max-Planck-Institut fuer Astrophysik * and financially supported by the Deutsches Zentrum fuer Luft- und Raumfahrt * (DLR). */ /*! \file pointing.h * Class representing a direction in 3D space * * Copyright (C) 2003-2010 Max-Planck-Society * \author Martin Reinecke */ #ifndef PLANCK_POINTING_H #define PLANCK_POINTING_H #include #include "vec3.h" #include "cxxutils.h" /*! \defgroup pointinggroup Pointings */ /*! \{ */ /*! Class representing a direction in 3D space or a location on the unit sphere. All angles in radians. */ class pointing { public: /*! Colatitude of the pointing (i.e. the North pole is at \a theta=0). */ double theta; /*! Longitude of the pointing. */ double phi; /*! Default constructor. \a theta and \a phi are not initialized. */ pointing() {} /*! Creates a pointing with \a Theta and \a Phi. */ pointing (double Theta, double Phi) : theta(Theta), phi(Phi) {} // FIXME: should become "explicit" some time /*! Creates a pointing from the vector \a inp. \a inp need not be normalized. */ pointing (const vec3 &inp) { from_vec3(inp); } // FIXME: should be removed some time /*! Returns a normalized vector pointing in the same direction. */ operator vec3() const { return to_vec3(); } /*! Returns a normalized vector pointing in the same direction. */ vec3 to_vec3() const { double st=sin(theta); return vec3 (st*cos(phi), st*sin(phi), cos(theta)); } /*! Converts \a inp to \a ptg. \a inp need not be normalized. */ void from_vec3 (const vec3 &inp) { using namespace std; const double twopi_=6.283185307179586476925286766559005768394; theta = atan2(sqrt(inp.x*inp.x+inp.y*inp.y),inp.z); phi = safe_atan2 (inp.y,inp.x); if (phi<0.) phi += twopi_; } /*! Changes the angles so that \a 0<=theta<=pi and \a 0<=phi<2*pi. */ void normalize() { const double pi_=3.141592653589793238462643383279502884197; const double twopi_=6.283185307179586476925286766559005768394; theta=fmodulo(theta,twopi_); if (theta>pi_) { phi+=pi_; theta=twopi_-theta; } phi=fmodulo(phi,twopi_); } }; /*! Writes \a p to \a os. \relates pointing */ inline std::ostream &operator<< (std::ostream &os, const pointing &p) { os << p.theta << ", " << p.phi << std::endl; return os; } /*! \} */ #endif