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Fixed position scaling in SDF
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parent
1c1c8b778e
commit
b8fa109008
1 changed files with 9 additions and 3 deletions
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@ -84,8 +84,10 @@ public:
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double rescale_position,
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double rescale_velocity)
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{
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#define INFINITY std::numeric_limits<float>::max()
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float shift = 0.5*d->BoxSize;
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rescale_position /= d->time;
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float min_pos[3] = {INFINITY,INFINITY, INFINITY}, max_pos[3] = {-INFINITY,-INFINITY,-INFINITY};
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if (d->Pos[0] != 0)
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{
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@ -94,7 +96,10 @@ public:
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for (int64_t i = 0; i < d->NumPart; i++)
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{
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d->Pos[k][i] = (d->Pos[k][i]*rescale_position + shift);
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min_pos[k] = std::min(min_pos[k], d->Pos[k][i]);
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max_pos[k] = std::max(max_pos[k], d->Pos[k][i]);
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}
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cout << boost::format("min[%d] = %g, max[%d] = %g") % k % min_pos[k] % k %max_pos[k] << endl;
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}
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}
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if (d->Vel[0] != 0)
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@ -170,7 +175,7 @@ public:
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}
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if (load_flags & (NEED_POSITION | NEED_VELOCITY))
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rescaleParticles(d, 0.001*d->Hubble, one_kpc/one_Gyr);
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rescaleParticles(d, d->Hubble*1e-5, one_kpc/one_Gyr);
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applyTransformations(d);
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basicPreprocessing(d, preproc);
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@ -194,6 +199,7 @@ SimulationLoader *sdfLoader(const std::string& snapshot, int flags,
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return 0;
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}
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cout << "Loading SDF with artificial splitting " << num_splitting << endl;
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hdr = new SimuData;
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SDFgetintOrDefault(sdfp, "version", &fileversion, 1);
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if (fileversion == 1)
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@ -216,8 +222,8 @@ SimulationLoader *sdfLoader(const std::string& snapshot, int flags,
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}
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double h0;
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hdr->Hubble *= 10.0;
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h0 = hdr->Hubble*(one_kpc/one_Gyr);
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hdr->Hubble *= 1000.0;
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h0 = hdr->Hubble/100.*(one_kpc/one_Gyr);
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if (SDFhasname("R0", sdfp))
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{
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