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Use C++ QHull for finding tesselation/convex hull
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3 changed files with 60 additions and 2 deletions
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@ -23,8 +23,15 @@ struct ZobovRep
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std::vector<float> particleVolume;
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};
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struct ZobovParticle
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{
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float x, y, z;
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};
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bool loadZobov(const char *descName,
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const char *adjName, const char *voidName,
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const char *volName, ZobovRep& z);
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bool loadZobovParticles(const char *fname, std::vector<ZobovParticle>& particles);
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#endif
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