Use C++ QHull for finding tesselation/convex hull

This commit is contained in:
Guilhem Lavaux 2011-06-14 20:41:17 -04:00
parent 7f1d4d053d
commit a7fdb2ca93
3 changed files with 60 additions and 2 deletions

View file

@ -23,8 +23,15 @@ struct ZobovRep
std::vector<float> particleVolume;
};
struct ZobovParticle
{
float x, y, z;
};
bool loadZobov(const char *descName,
const char *adjName, const char *voidName,
const char *volName, ZobovRep& z);
bool loadZobovParticles(const char *fname, std::vector<ZobovParticle>& particles);
#endif