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Use long instead of int for multidark loader
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1 changed files with 2 additions and 2 deletions
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@ -51,14 +51,14 @@ public:
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for (int k = 0; k < 3; k++)
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simu->Pos[k] = new float[simu->NumPart];
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simu->Vel[2] = new float[simu->NumPart];
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simu->Id = new int[simu->NumPart];
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simu->Id = new long[simu->NumPart];
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long *uniqueID = new long[simu->NumPart];
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simu->new_attribute("uniqueID", uniqueID, delete_adaptor<long>);
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cout << "loading multidark particles" << endl;
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long actualNumPart = 0;
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for (int i = 0; i < simu->NumPart; i++) {
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for (long i = 0; i < simu->NumPart; i++) {
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fp >> simu->Id[i] >> simu->Pos[0][i] >> simu->Pos[1][i]
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>> simu->Pos[2][i] >> simu->Vel[2][i];
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