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Imported healpix tree
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106
external/healpix/cxxsupport/pointing.h
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106
external/healpix/cxxsupport/pointing.h
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/*
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* This file is part of libcxxsupport.
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*
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* libcxxsupport is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* libcxxsupport is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with libcxxsupport; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* libcxxsupport is being developed at the Max-Planck-Institut fuer Astrophysik
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* and financially supported by the Deutsches Zentrum fuer Luft- und Raumfahrt
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* (DLR).
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*/
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/*! \file pointing.h
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* Class representing a direction in 3D space
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*
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* Copyright (C) 2003-2010 Max-Planck-Society
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* \author Martin Reinecke
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*/
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#ifndef PLANCK_POINTING_H
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#define PLANCK_POINTING_H
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#include <cmath>
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#include "vec3.h"
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#include "cxxutils.h"
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/*! \defgroup pointinggroup Pointings */
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/*! \{ */
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/*! Class representing a direction in 3D space or a location on the
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unit sphere. All angles in radians. */
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class pointing
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{
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public:
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/*! Colatitude of the pointing (i.e. the North pole is at \a theta=0). */
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double theta;
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/*! Longitude of the pointing. */
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double phi;
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/*! Default constructor. \a theta and \a phi are not initialized. */
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pointing() {}
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/*! Creates a pointing with \a Theta and \a Phi. */
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pointing (double Theta, double Phi) : theta(Theta), phi(Phi) {}
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// FIXME: should become "explicit" some time
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/*! Creates a pointing from the vector \a inp. \a inp need not be
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normalized. */
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pointing (const vec3 &inp)
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{ from_vec3(inp); }
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// FIXME: should be removed some time
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/*! Returns a normalized vector pointing in the same direction. */
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operator vec3() const
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{ return to_vec3(); }
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/*! Returns a normalized vector pointing in the same direction. */
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vec3 to_vec3() const
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{
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double st=sin(theta);
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return vec3 (st*cos(phi), st*sin(phi), cos(theta));
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}
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/*! Converts \a inp to \a ptg. \a inp need not be normalized. */
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void from_vec3 (const vec3 &inp)
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{
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using namespace std;
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const double twopi_=6.283185307179586476925286766559005768394;
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theta = atan2(sqrt(inp.x*inp.x+inp.y*inp.y),inp.z);
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phi = safe_atan2 (inp.y,inp.x);
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if (phi<0.) phi += twopi_;
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}
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/*! Changes the angles so that \a 0<=theta<=pi and \a 0<=phi<2*pi. */
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void normalize()
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{
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const double pi_=3.141592653589793238462643383279502884197;
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const double twopi_=6.283185307179586476925286766559005768394;
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theta=fmodulo(theta,twopi_);
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if (theta>pi_)
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{
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phi+=pi_;
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theta=twopi_-theta;
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}
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phi=fmodulo(phi,twopi_);
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}
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};
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/*! Writes \a p to \a os.
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\relates pointing */
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inline std::ostream &operator<< (std::ostream &os, const pointing &p)
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{
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os << p.theta << ", " << p.phi << std::endl;
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return os;
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}
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/*! \} */
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#endif
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