94 lines
4 KiB
Text
94 lines
4 KiB
Text
/*! \mainpage libsharp documentation
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<ul>
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<li>\ref introduction "Introduction"
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<li><a href="modules.html">Programming interface</a>
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</ul>
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*/
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/*! \page introduction Introduction to libsharp
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"SHARP" is an acronym for <i>Performant Spherical Harmonic Transforms</i>.
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All user-visible data types and functions in this library start with
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the prefix "sharp_", or with "sharps_" and "sharpd_" for single- and
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double precision variants, respectively.
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<i>libsharp</i>'s main functionality is the conversion between <i>maps</i>
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on the sphere and <i>spherical harmonic coefficients</i> (or <i>a_lm</i>).
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A map is defined as a set of <i>rings</i>, which in turn consist of
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individual pixels that
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<ul>
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<li>all have the same colatitude and</li>
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<li>are uniformly spaced in azimuthal direction.</li>
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</ul>
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Consequently, a ring is completely defined by
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<ul>
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<li>its colatitute (in radians)</li>
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<li>the number of pixels it contains</li>
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<li>the azimuth (in radians) of the first pixel in the ring</li>
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<li>the weight that must be multiplied to every pixel during a map
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analysis (typically the solid angle of a pixel in the ring) </li>
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<li>the offset of the first ring pixel in the <i>map array</i></li>
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<li>the stride between consecutive pixels in the ring.</li>
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</ul>
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The map array is a one-dimensional array of type <i>float</i> or
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<i>double</i>, which contains the values of all map pixels. It is assumed
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that the pixels of every ring are stored inside this array in order of
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increasing azimuth and with the specified stride. Note however that the rings
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themselves can be stored in any order inside the array.
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The a_lm array is a one-dimensional array of type <i>complex float</i> or
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<i>complex double</i>, which contains all spherical harmonic coefficients
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for a full or partial set of m quantum numbers with 0<=m<=mmax and m<=l<=lmax.
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There is only one constraint on the internal structure of the array, which is:
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<code>Index[a_l+1,m] = Index[a_l,m] + stride</code>
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That means that coefficients with identical <i>m</i> but different <i>l</i>
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can be interpreted as a one-dimensional array in <i>l</i> with a unique
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stride.
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Several functions are provided for efficient index computation in this array;
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they are documented \ref almgroup "here".
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Information about a pixelisation of the sphere is stored in objects of
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type sharp_geom_info. It is possible to create such an object for any
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supported pixelisation by using the function sharp_make_geometry_info();
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however, several easier-to-use functions are \ref geominfogroup "supplied"
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for generating often-used pixelisations like ECP grids, Gaussian grids,
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and Healpix grids.
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Currently, SHARP supports the following kinds of transforms:
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<ul>
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<li>scalar a_lm to map</li>
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<li>scalar map to a_lm</li>
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<!-- <li>polarised a_lm to map</li>
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<li>polarised map to a_lm</li> !-->
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<li>spin a_lm to map</li>
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<li>spin map to a_lm</li>
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<li>scalar a_lm to maps of first derivatives</li>
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</ul>
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SHARP supports shared-memory parallelisation via OpenMP; this feature will
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be automatically enabled if the compiler supports it.
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SHARP will also make use of SSE2 and AVX instructions when compiled for a
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platform known to support them.
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Support for MPI-parallel transforms is also available; in this mode,
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every MPI task must provide a unique subset of the map and a_lm coefficients.
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The spherical harmonic transforms can be executed on double-precision and
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single-precision maps and a_lm, but for accuracy reasons the computations
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will always be performed in double precision. As a consequence,
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single-precision transforms will most likely not be faster than their
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double-precision counterparts, but they will require significantly less
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memory.
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Two example and benchmark programs are distributed with SHARP:
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<ul>
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<li>sharp_test.c checks the accuracy of the (iterative) map analysis
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algorithm</li>
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<li>sharp_bench.c determines the quickest transform strategy for a given
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SHT</li>
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</ul>
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*/
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