cosmotool/src/sphSmooth.tcc

229 lines
6.0 KiB
C++

#include <cmath>
#include "algo.hpp"
namespace CosmoTool {
template<typename ValType, int Ndims>
SPHSmooth<ValType,Ndims>::SPHSmooth(SPHTree *tree, uint32_t Nsph)
{
this->Nsph = Nsph;
this->tree = tree;
internal.currentNgb = 0;
this->maxNgb = Nsph;
internal.ngb = boost::shared_ptr<SPHCell *[]>(new SPHCell *[maxNgb]);
internal.distances = boost::shared_ptr<CoordType[]>(new CoordType[maxNgb]);
}
template<typename ValType, int Ndims>
SPHSmooth<ValType,Ndims>::~SPHSmooth()
{
}
template<typename ValType, int Ndims>
template<typename FuncT>
ComputePrecision SPHSmooth<ValType,Ndims>::computeWValue(const typename SPHTree::coords& c,
SPHCell& cell,
CoordType d,
FuncT fun, SPHState *state)
{
CoordType weight;
d /= state->smoothRadius;
weight = getKernel(d);
if (cell.val.weight != 0)
return weight * fun(cell.val.pValue) / cell.val.weight;
else
return 0;
}
template<typename ValType, int Ndims>
void
SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c, uint32_t newNngb)
{
ComputePrecision d2, max_dist = 0;
uint32_t requested = newNngb;
if (requested > maxNgb)
{
maxNgb = requested;
internal.ngb = boost::shared_ptr<SPHCell*[]>(new SPHCell *[maxNgb]);
internal.distances = boost::shared_ptr<CoordType[]>(new CoordType[maxNgb]);
}
memcpy(internal.currentCenter, c, sizeof(c));
tree->getNearestNeighbours(c, requested, internal.ngb.get(), internal.distances.get());
internal.currentNgb = 0;
for (uint32_t i = 0; i < requested && internal.ngb[i] != 0; i++,internal.currentNgb++)
{
internal.distances[i] = sqrt(internal.distances[i]);
d2 = internal.distances[i];
if (d2 > max_dist)
max_dist = d2;
}
internal.smoothRadius = max_dist / 2;
}
template<typename ValType, int Ndims>
void SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c, SPHState *state)
{
ComputePrecision d2, max_dist = 0;
uint32_t requested = Nsph;
if (state != 0) {
state->distances = boost::shared_ptr<CoordType[]>(new CoordType[Nsph]);
state->ngb = boost::shared_ptr<SPHCell *[]>(new SPHCell *[Nsph]);
} else
state = &internal;
memcpy(state->currentCenter, c, sizeof(c));
tree->getNearestNeighbours(c, requested, state->ngb.get(), state->distances.get());
state->currentNgb = 0;
for (uint32_t i = 0; i < requested && state->ngb[i] != 0; i++,state->currentNgb++)
{
d2 = internal.distances[i] = sqrt(internal.distances[i]);
if (d2 > max_dist)
max_dist = d2;
}
state->smoothRadius = max_dist / 2;
}
template<typename ValType, int Ndims>
void
SPHSmooth<ValType,Ndims>::fetchNeighboursOnVolume(const typename SPHTree::coords& c,
ComputePrecision radius)
{
uint32_t numPart;
ComputePrecision d2, max_dist = 0;
memcpy(internal.currentCenter, c, sizeof(c));
internal.currentNgb = tree->getIntersection(c, radius, internal.ngb, internal.distances,
maxNgb);
for (uint32_t i = 0; i < internal.currentNgb; i++)
{
d2 = internal.distances[i] = sqrt(internal.distances[i]);
if (d2 > max_dist)
max_dist = d2;
}
internal.smoothRadius = max_dist / 2;
}
template<typename ValType, int Ndims>
template<typename FuncT>
ComputePrecision
SPHSmooth<ValType,Ndims>::computeSmoothedValue(const typename SPHTree::coords& c,
FuncT fun, SPHState *state)
{
if (state == 0)
state = &internal;
ComputePrecision outputValue = 0;
ComputePrecision max_dist = 0;
ComputePrecision r3 = cube(state->smoothRadius);
for (uint32_t i = 0; i < state->currentNgb; i++)
{
outputValue += computeWValue(c, *state->ngb[i], state->distances[i], fun, state);
}
return outputValue / r3;
}
template<typename ValType>
ComputePrecision interpolateOne(const ValType& t)
{
return 1.0;
}
// WARNING ! Cell's weight must be 1 !!!
template<typename ValType, int Ndims>
template<typename FuncT>
ComputePrecision SPHSmooth<ValType,Ndims>::computeInterpolatedValue(const typename SPHTree::coords& c,
FuncT fun, SPHState *state)
{
if (state == 0)
state = &internal;
ComputePrecision outputValue = 0;
ComputePrecision max_dist = 0;
ComputePrecision weight = 0;
for (uint32_t i = 0; i < state->currentNgb; i++)
{
outputValue += computeWValue(c, *state->ngb[i], state->distances[i], fun);
weight += computeWValue(c, *state->ngb[i], state->distances[i], interpolateOne);
}
return (outputValue == 0) ? 0 : (outputValue / weight);
}
template<typename ValType, int Ndims>
template<typename FuncT>
void SPHSmooth<ValType,Ndims>::runForEachNeighbour(FuncT fun, SPHState *state)
{
if (state == 0)
state = &internal;
for (uint32_t i = 0; i < state->currentNgb; i++)
{
fun(state->ngb[i]);
}
}
template<typename ValType, int Ndims>
void SPHSmooth<ValType,Ndims>::addGridSite(const typename SPHTree::coords& c)
{
ComputePrecision outputValue = 0;
ComputePrecision max_dist = 0;
ComputePrecision r3 = cube(internal.smoothRadius);
for (uint32_t i = 0; i < internal.currentNgb; i++)
{
ComputePrecision d = internal.distances[i];
SPHCell& cell = *internal.ngb[i];
cell.val.weight += getKernel(d/internal.smoothRadius) / r3;
}
}
template<typename ValType, int Ndims>
ComputePrecision
SPHSmooth<ValType,Ndims>::getKernel(ComputePrecision x) const
{
// WARNING !!! This is an unnormalized version of the kernel.
if (x < 1)
return 1 - 1.5 * x * x + 0.75 * x * x * x;
else if (x < 2)
{
ComputePrecision d = 2 - x;
return 0.25 * d * d * d;
}
else
return 0;
}
template<typename ValType, int Ndims>
bool SPHSmooth<ValType,Ndims>::hasNeighbours() const
{
return (internal.currentNgb != 0);
}
template<class ValType1, class ValType2, int Ndims>
bool operator<(const SPHSmooth<ValType1, Ndims>& s1, const SPHSmooth<ValType2, Ndims>& s2)
{
return (s1.getSmoothingLen() < s2.getSmoothingLen());
}
};