229 lines
6.0 KiB
C++
229 lines
6.0 KiB
C++
#include <cmath>
|
|
#include "algo.hpp"
|
|
|
|
namespace CosmoTool {
|
|
|
|
template<typename ValType, int Ndims>
|
|
SPHSmooth<ValType,Ndims>::SPHSmooth(SPHTree *tree, uint32_t Nsph)
|
|
{
|
|
this->Nsph = Nsph;
|
|
this->tree = tree;
|
|
internal.currentNgb = 0;
|
|
|
|
this->maxNgb = Nsph;
|
|
internal.ngb = boost::shared_ptr<SPHCell *[]>(new SPHCell *[maxNgb]);
|
|
internal.distances = boost::shared_ptr<CoordType[]>(new CoordType[maxNgb]);
|
|
}
|
|
|
|
template<typename ValType, int Ndims>
|
|
SPHSmooth<ValType,Ndims>::~SPHSmooth()
|
|
{
|
|
}
|
|
|
|
template<typename ValType, int Ndims>
|
|
template<typename FuncT>
|
|
ComputePrecision SPHSmooth<ValType,Ndims>::computeWValue(const typename SPHTree::coords& c,
|
|
SPHCell& cell,
|
|
CoordType d,
|
|
FuncT fun, SPHState *state)
|
|
{
|
|
CoordType weight;
|
|
|
|
d /= state->smoothRadius;
|
|
weight = getKernel(d);
|
|
|
|
if (cell.val.weight != 0)
|
|
return weight * fun(cell.val.pValue) / cell.val.weight;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
template<typename ValType, int Ndims>
|
|
void
|
|
SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c, uint32_t newNngb)
|
|
{
|
|
ComputePrecision d2, max_dist = 0;
|
|
uint32_t requested = newNngb;
|
|
|
|
if (requested > maxNgb)
|
|
{
|
|
maxNgb = requested;
|
|
internal.ngb = boost::shared_ptr<SPHCell*[]>(new SPHCell *[maxNgb]);
|
|
internal.distances = boost::shared_ptr<CoordType[]>(new CoordType[maxNgb]);
|
|
}
|
|
|
|
memcpy(internal.currentCenter, c, sizeof(c));
|
|
tree->getNearestNeighbours(c, requested, internal.ngb.get(), internal.distances.get());
|
|
|
|
internal.currentNgb = 0;
|
|
for (uint32_t i = 0; i < requested && internal.ngb[i] != 0; i++,internal.currentNgb++)
|
|
{
|
|
internal.distances[i] = sqrt(internal.distances[i]);
|
|
d2 = internal.distances[i];
|
|
if (d2 > max_dist)
|
|
max_dist = d2;
|
|
}
|
|
|
|
internal.smoothRadius = max_dist / 2;
|
|
}
|
|
|
|
template<typename ValType, int Ndims>
|
|
void SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c, SPHState *state)
|
|
{
|
|
ComputePrecision d2, max_dist = 0;
|
|
uint32_t requested = Nsph;
|
|
|
|
if (state != 0) {
|
|
state->distances = boost::shared_ptr<CoordType[]>(new CoordType[Nsph]);
|
|
state->ngb = boost::shared_ptr<SPHCell *[]>(new SPHCell *[Nsph]);
|
|
} else
|
|
state = &internal;
|
|
|
|
memcpy(state->currentCenter, c, sizeof(c));
|
|
|
|
tree->getNearestNeighbours(c, requested, state->ngb.get(), state->distances.get());
|
|
|
|
state->currentNgb = 0;
|
|
for (uint32_t i = 0; i < requested && state->ngb[i] != 0; i++,state->currentNgb++)
|
|
{
|
|
d2 = internal.distances[i] = sqrt(internal.distances[i]);
|
|
if (d2 > max_dist)
|
|
max_dist = d2;
|
|
}
|
|
|
|
state->smoothRadius = max_dist / 2;
|
|
}
|
|
|
|
|
|
template<typename ValType, int Ndims>
|
|
void
|
|
SPHSmooth<ValType,Ndims>::fetchNeighboursOnVolume(const typename SPHTree::coords& c,
|
|
ComputePrecision radius)
|
|
{
|
|
uint32_t numPart;
|
|
ComputePrecision d2, max_dist = 0;
|
|
|
|
memcpy(internal.currentCenter, c, sizeof(c));
|
|
|
|
internal.currentNgb = tree->getIntersection(c, radius, internal.ngb, internal.distances,
|
|
maxNgb);
|
|
|
|
for (uint32_t i = 0; i < internal.currentNgb; i++)
|
|
{
|
|
d2 = internal.distances[i] = sqrt(internal.distances[i]);
|
|
if (d2 > max_dist)
|
|
max_dist = d2;
|
|
}
|
|
internal.smoothRadius = max_dist / 2;
|
|
}
|
|
|
|
template<typename ValType, int Ndims>
|
|
template<typename FuncT>
|
|
ComputePrecision
|
|
SPHSmooth<ValType,Ndims>::computeSmoothedValue(const typename SPHTree::coords& c,
|
|
FuncT fun, SPHState *state)
|
|
{
|
|
if (state == 0)
|
|
state = &internal;
|
|
|
|
ComputePrecision outputValue = 0;
|
|
ComputePrecision max_dist = 0;
|
|
ComputePrecision r3 = cube(state->smoothRadius);
|
|
|
|
for (uint32_t i = 0; i < state->currentNgb; i++)
|
|
{
|
|
outputValue += computeWValue(c, *state->ngb[i], state->distances[i], fun, state);
|
|
}
|
|
|
|
return outputValue / r3;
|
|
}
|
|
|
|
template<typename ValType>
|
|
ComputePrecision interpolateOne(const ValType& t)
|
|
{
|
|
return 1.0;
|
|
}
|
|
|
|
// WARNING ! Cell's weight must be 1 !!!
|
|
template<typename ValType, int Ndims>
|
|
template<typename FuncT>
|
|
ComputePrecision SPHSmooth<ValType,Ndims>::computeInterpolatedValue(const typename SPHTree::coords& c,
|
|
FuncT fun, SPHState *state)
|
|
{
|
|
if (state == 0)
|
|
state = &internal;
|
|
|
|
ComputePrecision outputValue = 0;
|
|
ComputePrecision max_dist = 0;
|
|
ComputePrecision weight = 0;
|
|
|
|
for (uint32_t i = 0; i < state->currentNgb; i++)
|
|
{
|
|
outputValue += computeWValue(c, *state->ngb[i], state->distances[i], fun);
|
|
weight += computeWValue(c, *state->ngb[i], state->distances[i], interpolateOne);
|
|
}
|
|
|
|
return (outputValue == 0) ? 0 : (outputValue / weight);
|
|
}
|
|
|
|
template<typename ValType, int Ndims>
|
|
template<typename FuncT>
|
|
void SPHSmooth<ValType,Ndims>::runForEachNeighbour(FuncT fun, SPHState *state)
|
|
{
|
|
if (state == 0)
|
|
state = &internal;
|
|
|
|
for (uint32_t i = 0; i < state->currentNgb; i++)
|
|
{
|
|
fun(state->ngb[i]);
|
|
}
|
|
}
|
|
|
|
|
|
template<typename ValType, int Ndims>
|
|
void SPHSmooth<ValType,Ndims>::addGridSite(const typename SPHTree::coords& c)
|
|
{
|
|
ComputePrecision outputValue = 0;
|
|
ComputePrecision max_dist = 0;
|
|
|
|
ComputePrecision r3 = cube(internal.smoothRadius);
|
|
|
|
for (uint32_t i = 0; i < internal.currentNgb; i++)
|
|
{
|
|
ComputePrecision d = internal.distances[i];
|
|
SPHCell& cell = *internal.ngb[i];
|
|
cell.val.weight += getKernel(d/internal.smoothRadius) / r3;
|
|
|
|
}
|
|
}
|
|
|
|
template<typename ValType, int Ndims>
|
|
ComputePrecision
|
|
SPHSmooth<ValType,Ndims>::getKernel(ComputePrecision x) const
|
|
{
|
|
// WARNING !!! This is an unnormalized version of the kernel.
|
|
if (x < 1)
|
|
return 1 - 1.5 * x * x + 0.75 * x * x * x;
|
|
else if (x < 2)
|
|
{
|
|
ComputePrecision d = 2 - x;
|
|
return 0.25 * d * d * d;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
template<typename ValType, int Ndims>
|
|
bool SPHSmooth<ValType,Ndims>::hasNeighbours() const
|
|
{
|
|
return (internal.currentNgb != 0);
|
|
}
|
|
|
|
template<class ValType1, class ValType2, int Ndims>
|
|
bool operator<(const SPHSmooth<ValType1, Ndims>& s1, const SPHSmooth<ValType2, Ndims>& s2)
|
|
{
|
|
return (s1.getSmoothingLen() < s2.getSmoothingLen());
|
|
}
|
|
|
|
};
|