#include #include "yorick.hpp" #include "sphSmooth.hpp" #include "mykdtree.hpp" #include "miniargs.hpp" using namespace std; using namespace CosmoTool; #define N_SPH 16 struct VCoord{ float v[3]; }; template ComputePrecision getVelocity(const VCoord& v) { return v.v[i]; } ComputePrecision getUnity(const VCoord& v) { return 1.0; } typedef SPHSmooth MySmooth; typedef MySmooth::SPHTree MyTree; typedef MyTree::Cell MyCell; int main(int argc, char **argv) { char *fname1, *fname2; double rLimit, boxsize, rLimit2, cx, cy, cz; int Nres; MiniArgDesc args[] = { { "INPUT DATA1", &fname1, MINIARG_STRING }, { "RADIUS LIMIT", &rLimit, MINIARG_DOUBLE }, { "BOXSIZE", &boxsize, MINIARG_DOUBLE }, { "RESOLUTION", &Nres, MINIARG_INT }, { "CX", &cx, MINIARG_DOUBLE }, { "CY", &cy, MINIARG_DOUBLE }, { "CZ", &cz, MINIARG_DOUBLE }, { 0, 0, MINIARG_NULL } }; if (!parseMiniArgs(argc, argv, args)) return 1; float *v1_data; uint32_t *dimList; uint32_t rank; uint32_t N1_points, N2_points; int *bins = new int[Nres*Nres*Nres]; rLimit2 = rLimit*rLimit; loadArray(fname1, v1_data, dimList, rank); assert(rank == 2); assert(dimList[1] == 6); N1_points = dimList[0]; delete[] dimList; cout << "Got " << N1_points << " in the first file." << endl; MyCell *allCells_1 = new MyCell[N1_points]; for (long i = 0; i < Nres*Nres*Nres; i++) bins[i] = 0; cout << "Shuffling data in cells..." << endl; for (int i = 0 ; i < N1_points; i++) { for (int j = 0; j < 3; j++) allCells_1[i].coord[j] = v1_data[i*6 + j]; for (int k = 0; k < 3; k++) allCells_1[i].val.pValue.v[k] = v1_data[i*6 + 3 + k]; allCells_1[i].active = true; allCells_1[i].val.weight = 0.0; long rx = floor((allCells_1[i].coord[0]+cx)*Nres/boxsize+0.5); long ry = floor((allCells_1[i].coord[1]+cy)*Nres/boxsize+0.5); long rz = floor((allCells_1[i].coord[2]+cz)*Nres/boxsize+0.5); if (rx < 0 || rx >= Nres || ry < 0 || ry >= Nres || rz < 0 || rz >= Nres) continue; bins[rx + ry*Nres + rz*Nres*Nres]++; } delete[] v1_data; uint32_t dims[3] = { Nres, Nres, Nres } ; saveArray("num_in_cell.nc", bins, dims, 3); cout << "Building trees..." << endl; MyTree tree1(allCells_1, N1_points); cout << "Creating smoothing filter..." << endl; MySmooth smooth1(&tree1, N_SPH); uint32_t outDimList[3] = { Nres, Nres, Nres }; uint32_t outDimList2[4] = { 3, Nres, Nres, Nres }; ProgressiveOutput out_den_1 = ProgressiveOutput::saveArrayProgressive("density.nc", outDimList, 3); ProgressiveOutput out_vel_1 = ProgressiveOutput::saveArrayProgressive("v3d.nc", outDimList2, 4); ProgressiveOutput out_rad_1 = ProgressiveOutput::saveArrayProgressive("rad.nc", outDimList, 3); cout << "Weighing..." << endl; for (int rz = 0; rz < Nres; rz++) { double pz = (rz)*boxsize/Nres-cz; cout << rz << " / " << Nres << endl; for (int ry = 0; ry < Nres; ry++) { double py = (ry)*boxsize/Nres-cy; for (int rx = 0; rx < Nres; rx++) { double px = (rx)*boxsize/Nres-cx; MyTree::coords c = { px, py, pz }; double r2 = c[0]*c[0]+c[1]*c[1]+c[2]*c[2]; if (r2 > rLimit2) { continue; } uint32_t numInCell = bins[rx + Nres*ry + Nres*Nres*rz]; if (numInCell > N_SPH) smooth1.fetchNeighbours(c, numInCell); else smooth1.fetchNeighbours(c); smooth1.addGridSite(c); } } } cout << "Interpolating..." << endl; for (int rz = 0; rz < Nres; rz++) { double pz = (rz)*boxsize/Nres-cz; cout << rz << " / " << Nres << endl; for (int ry = 0; ry < Nres; ry++) { double py = (ry)*boxsize/Nres-cy; for (int rx = 0; rx < Nres; rx++) { double px = (rx)*boxsize/Nres-cx; MyTree::coords c = { px, py, pz }; double r2 = c[0]*c[0]+c[1]*c[1]+c[2]*c[2]; if (r2 > rLimit2) { out_vel_1.put(0); out_vel_1.put(0); out_vel_1.put(0); out_den_1.put(0); out_rad_1.put(0); continue; } uint32_t numInCell = bins[rx + ry*Nres + rz*Nres*Nres]; if (numInCell > N_SPH) smooth1.fetchNeighbours(c, numInCell); else smooth1.fetchNeighbours(c); float val; out_rad_1.put(smooth1.getSmoothingLen()); val = smooth1.computeSmoothedValue(c, getVelocity<0>); out_vel_1.put(val); val = smooth1.computeSmoothedValue(c, getVelocity<1>); out_vel_1.put(val); val = smooth1.computeSmoothedValue(c, getVelocity<2>); out_vel_1.put(val); val = smooth1.computeSmoothedValue(c, getUnity); out_den_1.put(val); } } } return 0; };