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@ -3,231 +3,215 @@
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namespace CosmoTool {
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template<typename ValType, int Ndims>
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SPHSmooth<ValType,Ndims>::SPHSmooth(SPHTree *tree, uint32_t Nsph)
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{
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this->Nsph = Nsph;
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this->tree = tree;
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internal.currentNgb = 0;
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template <typename ValType, int Ndims>
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SPHSmooth<ValType, Ndims>::SPHSmooth(SPHTree *tree, uint32_t Nsph) {
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this->Nsph = Nsph;
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this->tree = tree;
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internal.currentNgb = 0;
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this->maxNgb = Nsph;
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internal.ngb = boost::shared_ptr<SPHCell *[]>(new SPHCell *[maxNgb]);
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internal.distances = boost::shared_ptr<CoordType[]>(new CoordType[maxNgb]);
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}
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this->maxNgb = Nsph;
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internal.ngb = boost::shared_ptr<SPHCell *[]>(new SPHCell *[maxNgb]);
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internal.distances = boost::shared_ptr<CoordType[]>(new CoordType[maxNgb]);
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}
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template<typename ValType, int Ndims>
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SPHSmooth<ValType,Ndims>::~SPHSmooth()
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{
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}
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template <typename ValType, int Ndims>
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SPHSmooth<ValType, Ndims>::~SPHSmooth() {}
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template<typename ValType, int Ndims>
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template<typename FuncT>
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ComputePrecision SPHSmooth<ValType,Ndims>::computeWValue(const typename SPHTree::coords& c,
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SPHCell& cell,
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CoordType d,
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FuncT fun, SPHState *state)
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{
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CoordType weight;
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template <typename ValType, int Ndims>
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template <typename FuncT>
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ComputePrecision SPHSmooth<ValType, Ndims>::computeWValue(
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const typename SPHTree::coords &c, SPHCell &cell, CoordType d, FuncT fun,
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SPHState *state) {
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CoordType weight;
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d /= state->smoothRadius;
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weight = getKernel(d);
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d /= state->smoothRadius;
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weight = getKernel(d);
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if (cell.val.weight != 0)
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return weight * fun(cell.val.pValue) / cell.val.weight;
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else
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return 0;
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}
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if (cell.val.weight != 0)
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return weight * fun(cell.val.pValue) / cell.val.weight;
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else
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return 0;
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}
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template<typename ValType, int Ndims>
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void
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SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c, uint32_t newNngb)
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{
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ComputePrecision d2, max_dist = 0;
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uint32_t requested = newNngb;
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template <typename ValType, int Ndims>
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void SPHSmooth<ValType, Ndims>::fetchNeighbours(
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const typename SPHTree::coords &c, uint32_t newNngb) {
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ComputePrecision d2, max_dist = 0;
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uint32_t requested = newNngb;
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if (requested > maxNgb)
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{
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if (requested > maxNgb) {
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maxNgb = requested;
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internal.ngb = boost::shared_ptr<P_SPHCell[]>(new P_SPHCell[maxNgb]);
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internal.distances = boost::shared_ptr<CoordType[]>(new CoordType[maxNgb]);
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internal.distances =
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boost::shared_ptr<CoordType[]>(new CoordType[maxNgb]);
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}
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memcpy(internal.currentCenter, c, sizeof(c));
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tree->getNearestNeighbours(c, requested, (SPHCell **)internal.ngb.get(), (CoordType*)internal.distances.get());
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memcpy(internal.currentCenter, c, sizeof(c));
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tree->getNearestNeighbours(
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c, requested, (SPHCell **)internal.ngb.get(),
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(CoordType *)internal.distances.get());
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internal.currentNgb = 0;
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for (uint32_t i = 0; i < requested && (internal.ngb)[i] != 0; i++,internal.currentNgb++)
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{
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internal.currentNgb = 0;
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for (uint32_t i = 0; i < requested && (internal.ngb)[i] != 0;
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i++, internal.currentNgb++) {
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internal.distances[i] = sqrt(internal.distances[i]);
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d2 = internal.distances[i];
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if (d2 > max_dist)
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max_dist = d2;
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}
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internal.smoothRadius = max_dist / 2;
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}
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internal.smoothRadius = max_dist / 2;
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}
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template<typename ValType, int Ndims>
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void SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c, SPHState *state)
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{
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ComputePrecision d2, max_dist = 0;
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uint32_t requested = Nsph;
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template <typename ValType, int Ndims>
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void SPHSmooth<ValType, Ndims>::fetchNeighbours(
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const typename SPHTree::coords &c, SPHState *state) {
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ComputePrecision d2, max_dist = 0;
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uint32_t requested = Nsph;
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if (state != 0) {
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state->distances = boost::shared_ptr<CoordType[]>(new CoordType[Nsph]);
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state->ngb = boost::shared_ptr<SPHCell *[]>(new SPHCell *[Nsph]);
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} else
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state = &internal;
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if (state != 0) {
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state->distances = boost::shared_ptr<CoordType[]>(new CoordType[Nsph]);
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state->ngb = boost::shared_ptr<SPHCell *[]>(new SPHCell *[Nsph]);
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} else
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state = &internal;
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memcpy(state->currentCenter, c, sizeof(c));
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memcpy(state->currentCenter, c, sizeof(c));
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tree->getNearestNeighbours(c, requested, state->ngb.get(), state->distances.get());
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tree->getNearestNeighbours(
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c, requested, state->ngb.get(), state->distances.get());
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state->currentNgb = 0;
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for (uint32_t i = 0; i < requested && state->ngb[i] != 0; i++,state->currentNgb++)
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{
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state->currentNgb = 0;
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for (uint32_t i = 0; i < requested && state->ngb[i] != 0;
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i++, state->currentNgb++) {
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d2 = state->distances[i] = sqrt(state->distances[i]);
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if (d2 > max_dist)
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max_dist = d2;
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}
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state->smoothRadius = max_dist / 2;
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}
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state->smoothRadius = max_dist / 2;
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}
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template <typename ValType, int Ndims>
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void SPHSmooth<ValType, Ndims>::fetchNeighboursOnVolume(
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const typename SPHTree::coords &c, ComputePrecision radius) {
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uint32_t numPart;
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ComputePrecision d2, max_dist = 0;
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template<typename ValType, int Ndims>
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void
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SPHSmooth<ValType,Ndims>::fetchNeighboursOnVolume(const typename SPHTree::coords& c,
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ComputePrecision radius)
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{
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uint32_t numPart;
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ComputePrecision d2, max_dist = 0;
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memcpy(internal.currentCenter, c, sizeof(c));
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memcpy(internal.currentCenter, c, sizeof(c));
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internal.currentNgb = tree->getIntersection(
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c, radius, internal.ngb, internal.distances, maxNgb);
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internal.currentNgb = tree->getIntersection(c, radius, internal.ngb, internal.distances,
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maxNgb);
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for (uint32_t i = 0; i < internal.currentNgb; i++)
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{
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for (uint32_t i = 0; i < internal.currentNgb; i++) {
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d2 = internal.distances[i] = sqrt(internal.distances[i]);
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if (d2 > max_dist)
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max_dist = d2;
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}
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internal.smoothRadius = max_dist / 2;
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}
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internal.smoothRadius = max_dist / 2;
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}
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template<typename ValType, int Ndims>
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template<typename FuncT>
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ComputePrecision
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SPHSmooth<ValType,Ndims>::computeSmoothedValue(const typename SPHTree::coords& c,
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FuncT fun, SPHState *state)
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{
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if (state == 0)
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state = &internal;
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template <typename ValType, int Ndims>
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template <typename FuncT>
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ComputePrecision SPHSmooth<ValType, Ndims>::computeSmoothedValue(
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const typename SPHTree::coords &c, FuncT fun, SPHState *state) {
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if (state == 0)
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state = &internal;
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ComputePrecision outputValue = 0;
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ComputePrecision max_dist = 0;
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ComputePrecision r3 = cube(state->smoothRadius);
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ComputePrecision outputValue = 0;
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ComputePrecision max_dist = 0;
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ComputePrecision r3 = cube(state->smoothRadius);
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for (uint32_t i = 0; i < state->currentNgb; i++)
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{
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outputValue += computeWValue(c, *state->ngb[i], state->distances[i], fun, state);
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for (uint32_t i = 0; i < state->currentNgb; i++) {
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outputValue +=
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computeWValue(c, *state->ngb[i], state->distances[i], fun, state);
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}
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return outputValue / r3;
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}
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return outputValue / r3;
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}
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template<typename ValType>
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ComputePrecision interpolateOne(const ValType& t)
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{
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return 1.0;
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}
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template <typename ValType>
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ComputePrecision interpolateOne(const ValType &t) {
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return 1.0;
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}
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// WARNING ! Cell's weight must be 1 !!!
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template<typename ValType, int Ndims>
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template<typename FuncT>
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ComputePrecision SPHSmooth<ValType,Ndims>::computeInterpolatedValue(const typename SPHTree::coords& c,
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FuncT fun, SPHState *state)
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{
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if (state == 0)
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state = &internal;
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// WARNING ! Cell's weight must be 1 !!!
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template <typename ValType, int Ndims>
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template <typename FuncT>
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ComputePrecision SPHSmooth<ValType, Ndims>::computeInterpolatedValue(
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const typename SPHTree::coords &c, FuncT fun, SPHState *state) {
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if (state == 0)
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state = &internal;
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ComputePrecision outputValue = 0;
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ComputePrecision max_dist = 0;
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ComputePrecision weight = 0;
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ComputePrecision outputValue = 0;
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ComputePrecision max_dist = 0;
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ComputePrecision weight = 0;
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for (uint32_t i = 0; i < state->currentNgb; i++)
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{
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for (uint32_t i = 0; i < state->currentNgb; i++) {
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outputValue += computeWValue(c, *state->ngb[i], state->distances[i], fun);
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weight += computeWValue(c, *state->ngb[i], state->distances[i], interpolateOne);
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weight +=
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computeWValue(c, *state->ngb[i], state->distances[i], interpolateOne);
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}
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return (outputValue == 0) ? 0 : (outputValue / weight);
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}
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return (outputValue == 0) ? 0 : (outputValue / weight);
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}
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template<typename ValType, int Ndims>
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template<typename FuncT>
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void SPHSmooth<ValType,Ndims>::runForEachNeighbour(FuncT fun, SPHState *state)
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{
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if (state == 0)
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state = &internal;
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template <typename ValType, int Ndims>
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template <typename FuncT>
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void
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SPHSmooth<ValType, Ndims>::runForEachNeighbour(FuncT fun, SPHState *state) {
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if (state == 0)
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state = &internal;
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for (uint32_t i = 0; i < state->currentNgb; i++)
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{
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for (uint32_t i = 0; i < state->currentNgb; i++) {
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fun(state->ngb[i]);
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}
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}
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}
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template<typename ValType, int Ndims>
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void SPHSmooth<ValType,Ndims>::addGridSite(const typename SPHTree::coords& c, SPHState *state)
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{
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ComputePrecision outputValue = 0;
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ComputePrecision max_dist = 0;
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ComputePrecision r3 = cube(state->smoothRadius);
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template <typename ValType, int Ndims>
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void SPHSmooth<ValType, Ndims>::addGridSite(
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const typename SPHTree::coords &c, SPHState *state) {
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ComputePrecision outputValue = 0;
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ComputePrecision max_dist = 0;
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ComputePrecision r3 = cube(state->smoothRadius);
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for (uint32_t i = 0; i < state->currentNgb; i++)
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{
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for (uint32_t i = 0; i < state->currentNgb; i++) {
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ComputePrecision d = state->distances[i];
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SPHCell& cell = *(state->ngb[i]);
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double kernel_value = getKernel(d/state->smoothRadius) / r3;
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SPHCell &cell = *(state->ngb[i]);
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double kernel_value = getKernel(d / state->smoothRadius) / r3;
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#pragma omp atomic
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cell.val.weight += kernel_value;
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}
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}
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}
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template<typename ValType, int Ndims>
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void SPHSmooth<ValType,Ndims>::addGridSite(const typename SPHTree::coords& c)
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{
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addGridSite(c, &internal);
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}
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template <typename ValType, int Ndims>
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void
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SPHSmooth<ValType, Ndims>::addGridSite(const typename SPHTree::coords &c) {
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addGridSite(c, &internal);
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}
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template<typename ValType, int Ndims>
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ComputePrecision
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SPHSmooth<ValType,Ndims>::getKernel(ComputePrecision x) const
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{
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// WARNING !!! This is an unnormalized version of the kernel.
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if (x < 1)
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return 1 - 1.5 * x * x + 0.75 * x * x * x;
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else if (x < 2)
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{
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template <typename ValType, int Ndims>
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ComputePrecision
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SPHSmooth<ValType, Ndims>::getKernel(ComputePrecision x) const {
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// WARNING !!! This is an unnormalized version of the kernel.
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if (x < 1)
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return 1 - 1.5 * x * x + 0.75 * x * x * x;
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else if (x < 2) {
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ComputePrecision d = 2 - x;
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return 0.25 * d * d * d;
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}
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else
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return 0;
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}
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} else
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return 0;
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}
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template<typename ValType, int Ndims>
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bool SPHSmooth<ValType,Ndims>::hasNeighbours() const
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{
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return (internal.currentNgb != 0);
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}
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template <typename ValType, int Ndims>
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bool SPHSmooth<ValType, Ndims>::hasNeighbours() const {
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return (internal.currentNgb != 0);
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}
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template<class ValType1, class ValType2, int Ndims>
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bool operator<(const SPHSmooth<ValType1, Ndims>& s1, const SPHSmooth<ValType2, Ndims>& s2)
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{
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return (s1.getSmoothingLen() < s2.getSmoothingLen());
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}
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template <class ValType1, class ValType2, int Ndims>
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bool operator<(
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const SPHSmooth<ValType1, Ndims> &s1,
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const SPHSmooth<ValType2, Ndims> &s2) {
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return (s1.getSmoothingLen() < s2.getSmoothingLen());
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}
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};
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}; // namespace CosmoTool
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