Added state definition in SPHSmooth. Fixed cmake LINK_FLAGS problem
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b80734bf07
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cc769b2b1d
@ -71,6 +71,18 @@ set(GSL_FIND_REQUIRED TRUE)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(NetCDF DEFAULT_MSG NETCDF_LIBRARY NETCDFCPP_LIBRARY NETCDF_INCLUDE_PATH)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(NetCDF DEFAULT_MSG NETCDF_LIBRARY NETCDFCPP_LIBRARY NETCDF_INCLUDE_PATH)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(GSL DEFAULT_MSG GSL_LIBRARY GSLCBLAS_LIBRARY GSL_INCLUDE_PATH)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(GSL DEFAULT_MSG GSL_LIBRARY GSLCBLAS_LIBRARY GSL_INCLUDE_PATH)
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IF(ENABLE_OPENMP)
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IF (NOT OPENMP_FOUND)
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MESSAGE(ERROR "No known compiler option for enabling OpenMP")
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ENDIF(NOT OPENMP_FOUND)
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKED_FLAGS} ${OpenMP_C_FLAGS}")
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ENDIF(ENABLE_OPENMP)
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set(GSL_LIBRARIES ${GSL_LIBRARY} ${GSLCBLAS_LIBRARY})
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set(GSL_LIBRARIES ${GSL_LIBRARY} ${GSLCBLAS_LIBRARY})
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@ -62,7 +62,7 @@ if (ENABLE_SHARP AND SHARP_LIBRARY AND SHARP_INCLUDE_PATH AND EIGEN3_FOUND)
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include_directories(${SHARP_INCLUDE_PATH})
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include_directories(${SHARP_INCLUDE_PATH})
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add_executable(test_healpix_calls test_healpix_calls.cpp)
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add_executable(test_healpix_calls test_healpix_calls.cpp)
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target_link_libraries(test_healpix_calls ${tolink} ${SHARP_LIBRARIES})
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target_link_libraries(test_healpix_calls ${tolink} ${SHARP_LIBRARIES})
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set_target_properties(test_healpix_calls PROPERTIES COMPILE_FLAGS ${OpenMP_CXX_FLAGS} LINK_FLAGS ${OpenMP_CXX_FLAGS})
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set_target_properties(test_healpix_calls PROPERTIES COMPILE_FLAGS "${OpenMP_CXX_FLAGS}" LINK_FLAGS "${OpenMP_CXX_FLAGS}")
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add_dependencies(test_healpix_calls sharp)
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add_dependencies(test_healpix_calls sharp)
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endif (ENABLE_SHARP AND SHARP_LIBRARY AND SHARP_INCLUDE_PATH AND EIGEN3_FOUND)
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endif (ENABLE_SHARP AND SHARP_LIBRARY AND SHARP_INCLUDE_PATH AND EIGEN3_FOUND)
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@ -85,14 +85,16 @@ int main()
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uint32_t dims[] = { NX, NX };
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uint32_t dims[] = { NX, NX };
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ProgressiveOutput<ComputePrecision> out =
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ProgressiveOutput<ComputePrecision> out =
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ProgressiveOutput<ComputePrecision>::saveArrayProgressive("out.nc", dims, 2);
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ProgressiveOutput<ComputePrecision>::saveArrayProgressive("out.nc", dims, 2);
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//#pragma omp parallel for schedule(static)
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for (uint32_t iy = 0; iy < NX; iy++)
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for (uint32_t iy = 0; iy < NX; iy++)
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{
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{
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MySmooth::SPHState state;
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cout << "iy=" << iy << endl;
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cout << "iy=" << iy << endl;
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for (uint32_t ix = 0; ix < NX; ix++)
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for (uint32_t ix = 0; ix < NX; ix++)
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{
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{
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MyTree::coords c = { 1.0*ix/NX, 1.0*iy/NX };
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MyTree::coords c = { 1.0*ix/NX, 1.0*iy/NX };
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smooth.fetchNeighbours(c);
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smooth.fetchNeighbours(c, &state);
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out.put(smooth.computeSmoothedValue(c, unit_fun));
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out.put(smooth.computeSmoothedValue(c, unit_fun, &state));
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}
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}
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@ -35,7 +35,7 @@ knowledge of the CeCILL license and that you accept its terms.
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#ifndef __COSMOTOOL_SPH_SMOOTH_HPP
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#ifndef __COSMOTOOL_SPH_SMOOTH_HPP
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#define __COSMOTOOL_SPH_SMOOTH_HPP
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#define __COSMOTOOL_SPH_SMOOTH_HPP
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#include <boost/shared_ptr.hpp>
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#include "config.hpp"
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#include "config.hpp"
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#include "mykdtree.hpp"
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#include "mykdtree.hpp"
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@ -60,37 +60,48 @@ namespace CosmoTool
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typedef void (*runParticleValue)(ValType& t);
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typedef void (*runParticleValue)(ValType& t);
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public:
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public:
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struct SPHState
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{
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boost::shared_ptr<SPHCell *[]> ngb;
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boost::shared_ptr<CoordType[]> distances;
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typename SPHTree::coords currentCenter;
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int currentNgb;
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ComputePrecision smoothRadius;
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};
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SPHSmooth(SPHTree *tree, uint32_t Nsph);
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SPHSmooth(SPHTree *tree, uint32_t Nsph);
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virtual ~SPHSmooth();
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virtual ~SPHSmooth();
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void fetchNeighbours(const typename SPHTree::coords& c);
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void fetchNeighbours(const typename SPHTree::coords& c, SPHState *state = 0);
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void fetchNeighbours(const typename SPHTree::coords& c, uint32_t newNsph);
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void fetchNeighbours(const typename SPHTree::coords& c, uint32_t newNsph);
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void fetchNeighboursOnVolume(const typename SPHTree::coords& c, ComputePrecision radius);
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void fetchNeighboursOnVolume(const typename SPHTree::coords& c, ComputePrecision radius);
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const typename SPHTree::coords& getCurrentCenter() const
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const typename SPHTree::coords& getCurrentCenter() const
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{
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{
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return currentCenter;
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return internal.currentCenter;
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}
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}
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ComputePrecision computeSmoothedValue(const typename SPHTree::coords& c,
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ComputePrecision computeSmoothedValue(const typename SPHTree::coords& c,
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computeParticleValue fun);
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computeParticleValue fun, SPHState *state = 0);
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ComputePrecision computeInterpolatedValue(const typename SPHTree::coords& c,
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ComputePrecision computeInterpolatedValue(const typename SPHTree::coords& c,
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computeParticleValue fun);
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computeParticleValue fun, SPHState *state = 0);
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ComputePrecision getMaxDistance(const typename SPHTree::coords& c,
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ComputePrecision getMaxDistance(const typename SPHTree::coords& c,
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SPHNode *node) const;
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SPHNode *node) const;
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ComputePrecision getSmoothingLen() const
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ComputePrecision getSmoothingLen() const
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{
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{
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return smoothRadius;
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return internal.smoothRadius;
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}
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}
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// TO USE WITH EXTREME CARE !
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// TO USE WITH EXTREME CARE !
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void setSmoothingLen(ComputePrecision len)
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void setSmoothingLen(ComputePrecision len)
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{
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{
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smoothRadius = len;
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internal.smoothRadius = len;
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}
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}
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// END
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// END
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void runForEachNeighbour(runParticleValue fun);
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void runForEachNeighbour(runParticleValue fun, SPHState *state = 0);
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void addGridSite(const typename SPHTree::coords& c);
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void addGridSite(const typename SPHTree::coords& c);
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bool hasNeighbours() const;
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bool hasNeighbours() const;
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@ -100,32 +111,26 @@ namespace CosmoTool
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SPHTree *getTree() { return tree; }
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SPHTree *getTree() { return tree; }
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void changeNgb(uint32_t newMax) {
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void changeNgb(uint32_t newMax) {
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delete[] ngb;
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internal.ngb = boost::shared_ptr<SPHCell *>(new SPHCell *[newMax]);
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delete[] distances;
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internal.distances = boost::shared_ptr<CoordType>(new CoordType[newMax]);
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ngb = new SPHCell *[newMax];
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distances = new CoordType[newMax];
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maxNgb = newMax;
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maxNgb = newMax;
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}
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}
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uint32_t getCurrent() const { return currentNgb; }
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uint32_t getCurrent() const { return internal.currentNgb; }
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uint32_t getNgb() const { return maxNgb; }
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uint32_t getNgb() const { return maxNgb; }
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protected:
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protected:
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SPHCell **ngb;
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SPHState internal;
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CoordType *distances;
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uint32_t Nsph;
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uint32_t Nsph;
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uint32_t deltaNsph;
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uint32_t deltaNsph;
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uint32_t maxNgb;
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uint32_t maxNgb;
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uint32_t currentNgb;
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SPHTree *tree;
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SPHTree *tree;
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ComputePrecision smoothRadius;
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typename SPHTree::coords currentCenter;
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ComputePrecision computeWValue(const typename SPHTree::coords & c,
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ComputePrecision computeWValue(const typename SPHTree::coords & c,
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SPHCell& cell,
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SPHCell& cell,
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CoordType d,
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CoordType d,
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computeParticleValue fun);
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computeParticleValue fun, SPHState *state);
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void runUnrollNode(SPHNode *node,
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void runUnrollNode(SPHNode *node,
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runParticleValue fun);
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runParticleValue fun);
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};
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};
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@ -1,4 +1,5 @@
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#include <cmath>
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#include <cmath>
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#include "algo.hpp"
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namespace CosmoTool {
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namespace CosmoTool {
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@ -7,29 +8,27 @@ SPHSmooth<ValType,Ndims>::SPHSmooth(SPHTree *tree, uint32_t Nsph)
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{
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{
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this->Nsph = Nsph;
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this->Nsph = Nsph;
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this->tree = tree;
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this->tree = tree;
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this->currentNgb = 0;
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internal.currentNgb = 0;
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this->maxNgb = Nsph;
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this->maxNgb = Nsph;
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ngb = new SPHCell *[maxNgb];
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internal.ngb = boost::shared_ptr<SPHCell *[]>(new SPHCell *[maxNgb]);
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distances = new CoordType[maxNgb];
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internal.distances = boost::shared_ptr<CoordType[]>(new CoordType[maxNgb]);
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}
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}
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template<typename ValType, int Ndims>
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template<typename ValType, int Ndims>
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SPHSmooth<ValType,Ndims>::~SPHSmooth()
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SPHSmooth<ValType,Ndims>::~SPHSmooth()
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{
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{
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delete[] ngb;
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delete[] distances;
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}
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}
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template<typename ValType, int Ndims>
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template<typename ValType, int Ndims>
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ComputePrecision SPHSmooth<ValType,Ndims>::computeWValue(const typename SPHTree::coords& c,
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ComputePrecision SPHSmooth<ValType,Ndims>::computeWValue(const typename SPHTree::coords& c,
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SPHCell& cell,
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SPHCell& cell,
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CoordType d,
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CoordType d,
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computeParticleValue fun)
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computeParticleValue fun, SPHState *state)
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{
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{
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CoordType weight;
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CoordType weight;
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d /= smoothRadius;
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d /= state->smoothRadius;
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weight = getKernel(d);
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weight = getKernel(d);
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if (cell.val.weight != 0)
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if (cell.val.weight != 0)
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@ -47,86 +46,91 @@ SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c, uin
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if (requested > maxNgb)
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if (requested > maxNgb)
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{
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{
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delete[] ngb;
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delete[] distances;
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maxNgb = requested;
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maxNgb = requested;
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ngb = new SPHCell *[maxNgb];
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internal.ngb = new SPHCell *[maxNgb];
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distances = new CoordType[maxNgb];
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internal.distances = new CoordType[maxNgb];
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}
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}
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memcpy(currentCenter, c, sizeof(c));
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memcpy(internal.currentCenter, c, sizeof(c));
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tree->getNearestNeighbours(c, requested, ngb, distances);
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tree->getNearestNeighbours(c, requested, internal.ngb, internal.distances);
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currentNgb = 0;
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internal.currentNgb = 0;
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for (uint32_t i = 0; i < requested && ngb[i] != 0; i++,currentNgb++)
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for (uint32_t i = 0; i < requested && internal.ngb[i] != 0; i++,internal.currentNgb++)
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{
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{
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distances[i] = sqrt(distances[i]);
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internal.distances[i] = sqrt(internal.distances[i]);
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d2 = distances[i];
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d2 = internal.distances[i];
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if (d2 > max_dist)
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if (d2 > max_dist)
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max_dist = d2;
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max_dist = d2;
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}
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}
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smoothRadius = max_dist / 2;
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internal.smoothRadius = max_dist / 2;
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}
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}
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template<typename ValType, int Ndims>
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template<typename ValType, int Ndims>
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void
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void SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c, SPHState *state)
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SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c)
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{
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{
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ComputePrecision d2, max_dist = 0;
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ComputePrecision d2, max_dist = 0;
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uint32_t requested = Nsph;
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uint32_t requested = Nsph;
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memcpy(currentCenter, c, sizeof(c));
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if (state != 0) {
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tree->getNearestNeighbours(c, requested, ngb, distances);
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state->distances = boost::shared_ptr<CoordType[]>(new CoordType[Nsph]);
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state->ngb = boost::shared_ptr<SPHCell *[]>(new SPHCell *[Nsph]);
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} else
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state = &internal;
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memcpy(state->currentCenter, c, sizeof(c));
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tree->getNearestNeighbours(c, requested, state->ngb.get(), state->distances.get());
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currentNgb = 0;
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state->currentNgb = 0;
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for (uint32_t i = 0; i < requested && ngb[i] != 0; i++,currentNgb++)
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for (uint32_t i = 0; i < requested && state->ngb[i] != 0; i++,state->currentNgb++)
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{
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{
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distances[i] = sqrt(distances[i]);
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d2 = internal.distances[i] = sqrt(internal.distances[i]);
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d2 = distances[i];
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if (d2 > max_dist)
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if (d2 > max_dist)
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max_dist = d2;
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max_dist = d2;
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}
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}
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smoothRadius = max_dist / 2;
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state->smoothRadius = max_dist / 2;
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}
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}
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template<typename ValType, int Ndims>
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template<typename ValType, int Ndims>
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void
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void
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SPHSmooth<ValType,Ndims>::fetchNeighboursOnVolume(const typename SPHTree::coords& c,
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SPHSmooth<ValType,Ndims>::fetchNeighboursOnVolume(const typename SPHTree::coords& c,
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ComputePrecision radius)
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ComputePrecision radius)
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{
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{
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uint32_t numPart;
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uint32_t numPart;
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ComputePrecision d2, max_dist = 0;
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ComputePrecision d2, max_dist = 0;
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memcpy(currentCenter, c, sizeof(c));
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memcpy(internal.currentCenter, c, sizeof(c));
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currentNgb = tree->getIntersection(c, radius, ngb, distances,
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internal.currentNgb = tree->getIntersection(c, radius, internal.ngb, internal.distances,
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maxNgb);
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maxNgb);
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for (uint32_t i = 0; i < currentNgb; i++)
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for (uint32_t i = 0; i < internal.currentNgb; i++)
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{
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{
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distances[i] = sqrt(distances[i]);
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d2 = internal.distances[i] = sqrt(internal.distances[i]);
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d2 = distances[i];
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if (d2 > max_dist)
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if (d2 > max_dist)
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max_dist = d2;
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max_dist = d2;
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}
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}
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smoothRadius = max_dist / 2;
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internal.smoothRadius = max_dist / 2;
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}
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}
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template<typename ValType, int Ndims>
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template<typename ValType, int Ndims>
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ComputePrecision
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ComputePrecision
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SPHSmooth<ValType,Ndims>::computeSmoothedValue(const typename SPHTree::coords& c,
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SPHSmooth<ValType,Ndims>::computeSmoothedValue(const typename SPHTree::coords& c,
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computeParticleValue fun)
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computeParticleValue fun, SPHState *state)
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{
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{
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if (state == 0)
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state = &internal;
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ComputePrecision outputValue = 0;
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ComputePrecision outputValue = 0;
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ComputePrecision max_dist = 0;
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ComputePrecision max_dist = 0;
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ComputePrecision r3 = smoothRadius * smoothRadius * smoothRadius;
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ComputePrecision r3 = cube(state->smoothRadius);
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for (uint32_t i = 0; i < currentNgb; i++)
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for (uint32_t i = 0; i < state->currentNgb; i++)
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{
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{
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outputValue += computeWValue(c, *ngb[i], distances[i], fun);
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outputValue += computeWValue(c, *state->ngb[i], state->distances[i], fun, state);
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}
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}
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return outputValue / r3;
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return outputValue / r3;
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@ -141,27 +145,33 @@ ComputePrecision interpolateOne(const ValType& t)
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// WARNING ! Cell's weight must be 1 !!!
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// WARNING ! Cell's weight must be 1 !!!
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template<typename ValType, int Ndims>
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template<typename ValType, int Ndims>
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ComputePrecision SPHSmooth<ValType,Ndims>::computeInterpolatedValue(const typename SPHTree::coords& c,
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ComputePrecision SPHSmooth<ValType,Ndims>::computeInterpolatedValue(const typename SPHTree::coords& c,
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computeParticleValue fun)
|
computeParticleValue fun, SPHState *state)
|
||||||
{
|
{
|
||||||
|
if (state == 0)
|
||||||
|
state = &internal;
|
||||||
|
|
||||||
ComputePrecision outputValue = 0;
|
ComputePrecision outputValue = 0;
|
||||||
ComputePrecision max_dist = 0;
|
ComputePrecision max_dist = 0;
|
||||||
ComputePrecision weight = 0;
|
ComputePrecision weight = 0;
|
||||||
|
|
||||||
for (uint32_t i = 0; i < currentNgb; i++)
|
for (uint32_t i = 0; i < state->currentNgb; i++)
|
||||||
{
|
{
|
||||||
outputValue += computeWValue(c, *ngb[i], distances[i], fun);
|
outputValue += computeWValue(c, *state->ngb[i], state->distances[i], fun);
|
||||||
weight += computeWValue(c, *ngb[i], distances[i], interpolateOne);
|
weight += computeWValue(c, *state->ngb[i], state->distances[i], interpolateOne);
|
||||||
}
|
}
|
||||||
|
|
||||||
return (outputValue == 0) ? 0 : (outputValue / weight);
|
return (outputValue == 0) ? 0 : (outputValue / weight);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename ValType, int Ndims>
|
template<typename ValType, int Ndims>
|
||||||
void SPHSmooth<ValType,Ndims>::runForEachNeighbour(runParticleValue fun)
|
void SPHSmooth<ValType,Ndims>::runForEachNeighbour(runParticleValue fun, SPHState *state)
|
||||||
{
|
{
|
||||||
for (uint32_t i = 0; i < currentNgb; i++)
|
if (state == 0)
|
||||||
|
state = &internal;
|
||||||
|
|
||||||
|
for (uint32_t i = 0; i < state->currentNgb; i++)
|
||||||
{
|
{
|
||||||
fun(ngb[i]);
|
fun(state->ngb[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -172,13 +182,13 @@ void SPHSmooth<ValType,Ndims>::addGridSite(const typename SPHTree::coords& c)
|
|||||||
ComputePrecision outputValue = 0;
|
ComputePrecision outputValue = 0;
|
||||||
ComputePrecision max_dist = 0;
|
ComputePrecision max_dist = 0;
|
||||||
|
|
||||||
ComputePrecision r3 = smoothRadius * smoothRadius * smoothRadius;
|
ComputePrecision r3 = cube(internal.smoothRadius);
|
||||||
|
|
||||||
for (uint32_t i = 0; i < currentNgb; i++)
|
for (uint32_t i = 0; i < internal.currentNgb; i++)
|
||||||
{
|
{
|
||||||
ComputePrecision d = distances[i];
|
ComputePrecision d = internal.distances[i];
|
||||||
SPHCell& cell = *ngb[i];
|
SPHCell& cell = *internal.ngb[i];
|
||||||
cell.val.weight += getKernel(d/smoothRadius) / r3;
|
cell.val.weight += getKernel(d/internal.smoothRadius) / r3;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -202,7 +212,7 @@ SPHSmooth<ValType,Ndims>::getKernel(ComputePrecision x) const
|
|||||||
template<typename ValType, int Ndims>
|
template<typename ValType, int Ndims>
|
||||||
bool SPHSmooth<ValType,Ndims>::hasNeighbours() const
|
bool SPHSmooth<ValType,Ndims>::hasNeighbours() const
|
||||||
{
|
{
|
||||||
return (currentNgb != 0);
|
return (internal.currentNgb != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class ValType1, class ValType2, int Ndims>
|
template<class ValType1, class ValType2, int Ndims>
|
||||||
|
Loading…
Reference in New Issue
Block a user