3d linear interpolation
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src/interpolate3d.hpp
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105
src/interpolate3d.hpp
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#ifndef __COSMO_INTERPOLATE3D_HPP
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#define __COSMO_INTERPOLATE3D_HPP
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#include "config.hpp"
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#include "field.hpp"
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#include <cmath>
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namespace CosmoTool
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{
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template<typename IType>
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class GridSampler
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{
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public:
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typedef IType result_type;
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GridSampler(IType *array_, int Nx_, int Ny_, int Nz_, int stride_)
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: array(array_), Nx(Nx_), Ny(Ny_), Nz(Nz_), stride(stride_)
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{
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}
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~GridSampler()
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{
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}
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IType& operator()(int x, int y, int z)
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throw ()
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{
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while (x < 0)
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x += Nx;
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x %= Nx;
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while (y < 0)
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y += Ny;
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y %= Ny;
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while (z < 0)
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z += Nz;
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z %= Nz;
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uint32_t idx = x + Nx * (y + Ny * z);
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return array[idx*stride];
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}
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private:
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IType *array;
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int Nx, Ny, Nz, stride;
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};
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// IType is the quantity to interpolate,
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template<typename SampledFunction, typename PosType = float>
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class Interpolate3D
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{
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public:
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typedef typename SampledFunction::result_type IType;
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Interpolate3D(SampledFunction& f)
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: sampler(f)
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{
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};
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~Interpolate3D()
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{
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};
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IType get(PosType x, PosType y, PosType z)
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throw (InvalidArgumentException)
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{
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int ix = (int)std::floor(x);
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int iy = (int)std::floor(y);
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int iz = (int)std::floor(z);
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PosType rx = x-ix;
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PosType ry = y-iy;
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PosType rz = z-iz;
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IType v000 = sampler(ix,iy,iz);
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IType v001 = sampler(ix,iy,iz+1);
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IType v010 = sampler(ix,iy+1,iz);
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IType v011 = sampler(ix,iy+1,iz+1);
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IType v100 = sampler(ix+1,iy,iz);
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IType v101 = sampler(ix+1,iy,iz+1);
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IType v110 = sampler(ix+1,iy+1,iz);
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IType v111 = sampler(ix+1,iy+1,iz+1);
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return
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((1-rx) * (1-ry) * (1-rz)) * v000 +
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((1-rx) * (1-ry) * rz) * v001 +
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((1-rx) * ry * (1-rz)) * v010 +
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((1-rx) * ry * rz) * v011 +
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( rx * (1-ry) * (1-rz)) * v100 +
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( rx * (1-ry) * rz) * v101 +
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( rx * ry * (1-rz)) * v110 +
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( rx * ry * rz) * v111;
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}
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private:
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SampledFunction& sampler;
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int Nx, Ny, Nz;
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};
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};
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#endif
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