Fixed SPH smoothing. Fixlet for dinterpolate

This commit is contained in:
Guilhem Lavaux 2009-09-29 16:26:56 -05:00
parent afd706c1dc
commit b18f06b606
3 changed files with 23 additions and 12 deletions

View file

@ -3,14 +3,13 @@
namespace CosmoTool {
template<typename ValType, int Ndims>
SPHSmooth<ValType,Ndims>::SPHSmooth(SPHTree *tree, uint32_t Nsph, uint32_t deltaN)
SPHSmooth<ValType,Ndims>::SPHSmooth(SPHTree *tree, uint32_t Nsph)
{
this->Nsph = Nsph;
this->deltaNsph = deltaN;
this->tree = tree;
this->currentNgb = 0;
maxNgb = Nsph;
this->maxNgb = Nsph;
ngb = new SPHCell *[maxNgb];
distances = new CoordType[maxNgb];
}
@ -43,7 +42,6 @@ template<typename ValType, int Ndims>
void
SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c)
{
typename SPHTree::coords radius;
ComputePrecision d2, max_dist = 0;
uint32_t requested = Nsph;
@ -53,6 +51,7 @@ SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c)
currentNgb = 0;
for (uint32_t i = 0; i < maxNgb && ngb[i] != 0; i++,currentNgb++)
{
distances[i] = sqrt(distances[i]);
d2 = distances[i];
if (d2 > max_dist)
max_dist = d2;
@ -66,18 +65,17 @@ void
SPHSmooth<ValType,Ndims>::fetchNeighboursOnVolume(const typename SPHTree::coords& c,
ComputePrecision radius)
{
typename SPHTree::coords allRadii = {radius,radius,radius};
uint32_t numPart;
ComputePrecision d2, max_dist = 0;
memcpy(currentCenter, c, sizeof(c));
numPart = tree->getIntersection(c, ngb, distances,
currentNgb = tree->getIntersection(c, radius, ngb, distances,
maxNgb);
currentNgb = 0;
for (uint32_t i = 0; i < maxNgb && ngb[i] != 0; i++,currentNgb++)
for (uint32_t i = 0; i < currentNgb; i++)
{
distances[i] = sqrt(distances[i]);
d2 = distances[i];
if (d2 > max_dist)
max_dist = d2;
@ -119,8 +117,8 @@ ComputePrecision SPHSmooth<ValType,Ndims>::computeInterpolatedValue(const typena
for (uint32_t i = 0; i < currentNgb; i++)
{
outputValue += computeWValue(c, ngb[i], distances[i], fun);
weight += computeWValue(c, ngb[i], distances[i], interpolateOne);
outputValue += computeWValue(c, *ngb[i], distances[i], fun);
weight += computeWValue(c, *ngb[i], distances[i], interpolateOne);
}
return (outputValue == 0) ? 0 : (outputValue / weight);