Implemented neighbour searching in KDTree (+ BoundedQueue)

This commit is contained in:
Guilhem Lavaux 2009-01-09 17:42:14 -06:00
parent a3616b79d9
commit 659cb9affe
4 changed files with 181 additions and 5 deletions

30
src/bqueue.hpp Normal file
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@ -0,0 +1,30 @@
#ifndef __COSMO_QUEUE_HPP
#define __COSMO_QUEUE_HPP
#include <cmath>
namespace CosmoTool {
template<typename T,typename QType = int>
class BoundedQueue
{
public:
BoundedQueue(int maxSize, QType defaultMax);
BoundedQueue(T *pQueue, int maxSize, QType defaultMax);
~BoundedQueue();
void push(T a, QType v);
T *getQueue() { return m_queue; }
QType *getPriorities() { return priority; }
QType getMaxPriority() { return priority[maxQueueSize-1]; }
private:
int maxQueueSize;
T *m_queue;
QType *priority;
bool autoFree;
};
};
#include "bqueue.tcc"
#endif

67
src/bqueue.tcc Normal file
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@ -0,0 +1,67 @@
namespace CosmoTool
{
template<typename T, typename QType>
BoundedQueue<T,QType>::BoundedQueue(int maxSize, QType defaultVal)
{
maxQueueSize = maxSize;
m_queue = new T[maxSize];
priority = new QType[maxSize];
autoFree = true;
for (int i = 0; i < maxSize; i++)
priority[i] = defaultVal;
}
template<typename T, typename QType>
BoundedQueue<T,QType>::BoundedQueue(T *pQueue, int maxSize, QType defaultVal)
{
maxQueueSize = maxSize;
m_queue = pQueue;
priority = new QType[maxSize];
autoFree = false;
for (int i = 0; i < maxSize; i++)
priority[i] = defaultVal;
}
template<typename T, typename QType>
BoundedQueue<T,QType>::~BoundedQueue()
{
if (autoFree)
delete[] m_queue;
delete[] priority;
}
template<typename T, typename QType>
void BoundedQueue<T,QType>::push(T a, QType v)
{
if (v > priority[maxQueueSize-1])
return;
int i;
for (i = maxQueueSize-2; i >= 0; i--)
{
if (v > priority[i])
{
priority[i+1] = v;
m_queue[i+1] = a;
return;
}
else
{
priority[i+1] = priority[i];
m_queue[i+1] = m_queue[i];
}
}
if (i < 0)
{
priority[0] = v;
m_queue[0] = a;
}
}
};

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@ -3,6 +3,7 @@
#include <cmath> #include <cmath>
#include "config.hpp" #include "config.hpp"
#include "bqueue.hpp"
namespace CosmoTool { namespace CosmoTool {
@ -49,6 +50,22 @@ namespace CosmoTool {
uint32_t numCells; uint32_t numCells;
}; };
template<int N, typename ValType>
class RecursionMultipleInfo
{
public:
const typename NGBDef<N>::NGBCoordinates& x;
BoundedQueue< NGBCell<N,ValType> *, float> queue;
int traversed;
RecursionMultipleInfo(const typename NGBDef<N>::NGBCoordinates& rx,
NGBCell<N,ValType> **cells,
uint32_t numCells)
: x(rx), queue(cells, numCells, INFINITY),traversed(0)
{
}
};
template<int N, typename ValType> template<int N, typename ValType>
class NGBTree class NGBTree
{ {
@ -58,7 +75,6 @@ namespace CosmoTool {
public: public:
typedef typename NGBDef<N>::CoordType CoordType; typedef typename NGBDef<N>::CoordType CoordType;
typedef typename NGBDef<N>::NGBCoordinates coords; typedef typename NGBDef<N>::NGBCoordinates coords;
typedef typename CosmoQueue<NGBCell<N,ValType>*> NGBQueue;
NGBTree(NGBCell<N,ValType> *cells, uint32_t Ncells); NGBTree(NGBCell<N,ValType> *cells, uint32_t Ncells);
~NGBTree(); ~NGBTree();
@ -106,10 +122,8 @@ namespace CosmoTool {
const coords& x, const coords& x,
CoordType& R2, CoordType& R2,
NGBCell<N,ValType>*& cell); NGBCell<N,ValType>*& cell);
void recursiveMultiNearest(NGBTreeNode<N, ValType> *node, void recursiveMultipleNearest(RecursionMultipleInfo<N,ValType>& info, NGBTreeNode<N,ValType> *node,
int level, int level);
const coords& x,
NGBQueue& q);
}; };
template<int N, class T> template<int N, class T>

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@ -298,10 +298,75 @@ namespace CosmoTool {
return best; return best;
} }
template<int N, typename ValType>
void
NGBTree<N,ValType>::recursiveMultipleNearest(RecursionMultipleInfo<N,ValType>& info, NGBTreeNode<N,ValType> *node,
int level)
{
CoordType d2 = 0;
int axis = level % N;
NGBTreeNode<N,ValType> *other, *go;
if (info.x[axis] < node->value->coord[axis])
{
// The best is potentially in 0.
go = node->children[0];
other = node->children[1];
}
else
{
// If not it is in 1.
go = node->children[1];
other = node->children[0];
if (go == 0)
{
go = other;
other = 0;
}
}
if (go != 0)
{
recursiveMultipleNearest(info, go, level+1);
}
// Check if current node is not the nearest
CoordType thisR2 =
computeDistance(node->value, info.x);
info.queue.push(node->value, thisR2);
info.traversed++;
if (go == 0)
return;
// Now we found the best. We check whether the hypersphere
// intersect the hyperplane of the other branch
CoordType delta1;
delta1 = info.x[axis]-node->value->coord[axis];
if (delta1*delta1 < info.queue.getMaxPriority())
{
// The hypersphere intersects the hyperplane. Try the
// other branch
if (other != 0)
{
recursiveMultipleNearest(info, other, level+1);
}
}
}
template<int N, typename ValType> template<int N, typename ValType>
void NGBTree<N,ValType>::getNearestNeighbours(const coords& x, uint32_t N2, void NGBTree<N,ValType>::getNearestNeighbours(const coords& x, uint32_t N2,
NGBCell<N, ValType> **cells) NGBCell<N, ValType> **cells)
{ {
RecursionMultipleInfo<N,ValType> info(x, cells, N2);
for (int i = 0; i < N2; i++)
cells[i] = 0;
recursiveMultipleNearest(info, root, 0);
std::cout << "Traversed = " << info.traversed << std::endl;
} }
}; };