Imported the simple3DFilter to the sample directory
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@ -69,3 +69,6 @@ endif (ENABLE_SHARP AND SHARP_LIBRARY AND SHARP_INCLUDE_PATH AND EIGEN3_FOUND)
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add_executable(test_cosmopower test_cosmopower.cpp)
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target_link_libraries(test_cosmopower ${tolink})
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add_executable(simple3DFilter simple3DFilter.cpp)
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target_link_libraries(simple3DFilter ${tolink})
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193
sample/simple3DFilter.cpp
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193
sample/simple3DFilter.cpp
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@ -0,0 +1,193 @@
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#include <cassert>
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#include <CosmoTool/yorick.hpp>
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#include <CosmoTool/sphSmooth.hpp>
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#include <CosmoTool/mykdtree.hpp>
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#include <CosmoTool/miniargs.hpp>
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using namespace std;
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using namespace CosmoTool;
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#define N_SPH 16
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struct VCoord{
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float v[3];
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};
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template<int i>
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ComputePrecision getVelocity(const VCoord& v)
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{
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return v.v[i];
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}
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ComputePrecision getUnity(const VCoord& v)
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{
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return 1.0;
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}
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typedef SPHSmooth<VCoord> MySmooth;
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typedef MySmooth::SPHTree MyTree;
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typedef MyTree::Cell MyCell;
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int main(int argc, char **argv)
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{
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char *fname1, *fname2;
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double rLimit, boxsize, rLimit2, cx, cy, cz;
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int Nres;
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MiniArgDesc args[] = {
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{ "INPUT DATA1", &fname1, MINIARG_STRING },
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{ "RADIUS LIMIT", &rLimit, MINIARG_DOUBLE },
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{ "BOXSIZE", &boxsize, MINIARG_DOUBLE },
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{ "RESOLUTION", &Nres, MINIARG_INT },
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{ "CX", &cx, MINIARG_DOUBLE },
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{ "CY", &cy, MINIARG_DOUBLE },
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{ "CZ", &cz, MINIARG_DOUBLE },
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{ 0, 0, MINIARG_NULL }
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};
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if (!parseMiniArgs(argc, argv, args))
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return 1;
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float *v1_data;
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uint32_t *dimList;
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uint32_t rank;
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uint32_t N1_points, N2_points;
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int *bins = new int[Nres*Nres*Nres];
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rLimit2 = rLimit*rLimit;
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loadArray(fname1, v1_data, dimList, rank);
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assert(rank == 2);
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assert(dimList[1] == 6);
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N1_points = dimList[0];
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delete[] dimList;
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cout << "Got " << N1_points << " in the first file." << endl;
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MyCell *allCells_1 = new MyCell[N1_points];
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for (long i = 0; i < Nres*Nres*Nres; i++)
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bins[i] = 0;
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cout << "Shuffling data in cells..." << endl;
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for (int i = 0 ; i < N1_points; i++)
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{
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for (int j = 0; j < 3; j++)
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allCells_1[i].coord[j] = v1_data[i*6 + j];
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for (int k = 0; k < 3; k++)
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allCells_1[i].val.pValue.v[k] = v1_data[i*6 + 3 + k];
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allCells_1[i].active = true;
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allCells_1[i].val.weight = 0.0;
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long rx = floor((allCells_1[i].coord[0]+cx)*Nres/boxsize+0.5);
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long ry = floor((allCells_1[i].coord[1]+cy)*Nres/boxsize+0.5);
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long rz = floor((allCells_1[i].coord[2]+cz)*Nres/boxsize+0.5);
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if (rx < 0 || rx >= Nres || ry < 0 || ry >= Nres || rz < 0 || rz >= Nres)
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continue;
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bins[rx + ry*Nres + rz*Nres*Nres]++;
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}
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delete[] v1_data;
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uint32_t dims[3] = { Nres, Nres, Nres } ;
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saveArray("num_in_cell.nc", bins, dims, 3);
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cout << "Building trees..." << endl;
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MyTree tree1(allCells_1, N1_points);
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cout << "Creating smoothing filter..." << endl;
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MySmooth smooth1(&tree1, N_SPH);
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uint32_t outDimList[3] = { Nres, Nres, Nres };
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uint32_t outDimList2[4] = { 3, Nres, Nres, Nres };
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ProgressiveOutput<float> out_den_1 =
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ProgressiveOutput<float>::saveArrayProgressive("density.nc", outDimList, 3);
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ProgressiveOutput<float> out_vel_1 =
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ProgressiveOutput<float>::saveArrayProgressive("v3d.nc", outDimList2, 4);
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ProgressiveOutput<float> out_rad_1 =
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ProgressiveOutput<float>::saveArrayProgressive("rad.nc", outDimList, 3);
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cout << "Weighing..." << endl;
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for (int rz = 0; rz < Nres; rz++)
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{
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double pz = (rz)*boxsize/Nres-cz;
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cout << rz << " / " << Nres << endl;
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for (int ry = 0; ry < Nres; ry++)
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{
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double py = (ry)*boxsize/Nres-cy;
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for (int rx = 0; rx < Nres; rx++)
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{
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double px = (rx)*boxsize/Nres-cx;
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MyTree::coords c = { px, py, pz };
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double r2 = c[0]*c[0]+c[1]*c[1]+c[2]*c[2];
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if (r2 > rLimit2)
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{
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continue;
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}
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uint32_t numInCell = bins[rx + Nres*ry + Nres*Nres*rz];
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if (numInCell > N_SPH)
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smooth1.fetchNeighbours(c, numInCell);
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else
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smooth1.fetchNeighbours(c);
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smooth1.addGridSite(c);
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}
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}
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}
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cout << "Interpolating..." << endl;
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for (int rz = 0; rz < Nres; rz++)
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{
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double pz = (rz)*boxsize/Nres-cz;
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cout << rz << " / " << Nres << endl;
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for (int ry = 0; ry < Nres; ry++)
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{
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double py = (ry)*boxsize/Nres-cy;
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for (int rx = 0; rx < Nres; rx++)
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{
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double px = (rx)*boxsize/Nres-cx;
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MyTree::coords c = { px, py, pz };
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double r2 = c[0]*c[0]+c[1]*c[1]+c[2]*c[2];
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if (r2 > rLimit2)
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{
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out_vel_1.put(0);
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out_vel_1.put(0);
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out_vel_1.put(0);
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out_den_1.put(0);
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out_rad_1.put(0);
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continue;
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}
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uint32_t numInCell = bins[rx + ry*Nres + rz*Nres*Nres];
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if (numInCell > N_SPH)
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smooth1.fetchNeighbours(c, numInCell);
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else
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smooth1.fetchNeighbours(c);
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float val;
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out_rad_1.put(smooth1.getSmoothingLen());
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val = smooth1.computeSmoothedValue(c, getVelocity<0>);
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out_vel_1.put(val);
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val = smooth1.computeSmoothedValue(c, getVelocity<1>);
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out_vel_1.put(val);
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val = smooth1.computeSmoothedValue(c, getVelocity<2>);
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out_vel_1.put(val);
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val = smooth1.computeSmoothedValue(c, getUnity);
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out_den_1.put(val);
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}
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}
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}
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return 0;
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};
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