Added SPH smoother
This commit is contained in:
parent
648c6d5586
commit
3957664ab5
92
src/sphSmooth.hpp
Normal file
92
src/sphSmooth.hpp
Normal file
@ -0,0 +1,92 @@
|
||||
#ifndef __COSMOTOOL_SPH_SMOOTH_HPP
|
||||
#define __COSMOTOOL_SPH_SMOOTH_HPP
|
||||
|
||||
#include "config.hpp"
|
||||
#include "mykdtree.hpp"
|
||||
|
||||
namespace CosmoTool
|
||||
{
|
||||
template <typename ValType, int Ndims = NUMDIMS>
|
||||
class SPHSmooth
|
||||
{
|
||||
public:
|
||||
typedef struct
|
||||
{
|
||||
ComputePrecision weight;
|
||||
ValType pValue;
|
||||
} FullType;
|
||||
|
||||
typedef KDTree<Ndims,FullType> SPHTree;
|
||||
typedef KDTreeNode<Ndims,FullType> SPHNode;
|
||||
typedef KDCell<Ndims,FullType> SPHCell;
|
||||
typedef typename KDTree<Ndims,FullType>::CoordType CoordType;
|
||||
|
||||
typedef ComputePrecision (*computeParticleValue)(const ValType& t);
|
||||
typedef void (*runParticleValue)(ValType& t);
|
||||
|
||||
public:
|
||||
SPHSmooth(SPHTree *tree, uint32_t Nsph, uint32_t deltaN);
|
||||
virtual ~SPHSmooth();
|
||||
|
||||
void fetchNeighbours(const typename SPHTree::coords& c);
|
||||
void fetchNeighboursOnVolume(const typename SPHTree::coords& c, ComputePrecision radius);
|
||||
const typename SPHTree::coords& getCurrentCenter() const
|
||||
{
|
||||
return currentCenter;
|
||||
}
|
||||
|
||||
ComputePrecision computeSmoothedValue(const typename SPHTree::coords& c,
|
||||
computeParticleValue fun);
|
||||
ComputePrecision computeInterpolatedValue(const typename SPHTree::coords& c,
|
||||
computeParticleValue fun);
|
||||
ComputePrecision getMaxDistance(const typename SPHTree::coords& c,
|
||||
SPHNode *node) const;
|
||||
|
||||
ComputePrecision getSmoothingLen() const
|
||||
{
|
||||
return smoothRadius;
|
||||
}
|
||||
|
||||
// TO USE WITH EXTREME CARE !
|
||||
void setSmoothingLen(ComputePrecision len)
|
||||
{
|
||||
smoothRadius = len;
|
||||
}
|
||||
// END
|
||||
|
||||
void runForEachNeighbour(runParticleValue fun);
|
||||
void addGridSite(const typename SPHTree::coords& c);
|
||||
|
||||
bool hasNeighbours() const;
|
||||
|
||||
virtual ComputePrecision getKernel(ComputePrecision d) const;
|
||||
|
||||
SPHTree *getTree() { return tree; }
|
||||
|
||||
protected:
|
||||
SPHCell **ngb;
|
||||
CoordType *distances;
|
||||
uint32_t Nsph;
|
||||
uint32_t deltaNsph;
|
||||
uint32_t maxNgb;
|
||||
uint32_t currentNgb;
|
||||
SPHTree *tree;
|
||||
ComputePrecision smoothRadius;
|
||||
typename SPHTree::coords currentCenter;
|
||||
|
||||
ComputePrecision computeWValue(const typename SPHTree::coords & c,
|
||||
SPHCell& cell,
|
||||
CoordType d,
|
||||
computeParticleValue fun);
|
||||
void runUnrollNode(SPHNode *node,
|
||||
runParticleValue fun);
|
||||
};
|
||||
|
||||
template<class ValType1, class ValType2, int Ndims>
|
||||
bool operator<(const SPHSmooth<ValType1, Ndims>& s1, const SPHSmooth<ValType2, Ndims>& s2);
|
||||
|
||||
};
|
||||
|
||||
#include "sphSmooth.tcc"
|
||||
|
||||
#endif
|
184
src/sphSmooth.tcc
Normal file
184
src/sphSmooth.tcc
Normal file
@ -0,0 +1,184 @@
|
||||
#include <cmath>
|
||||
|
||||
namespace CosmoTool {
|
||||
|
||||
template<typename ValType, int Ndims>
|
||||
SPHSmooth<ValType,Ndims>::SPHSmooth(SPHTree *tree, uint32_t Nsph, uint32_t deltaN)
|
||||
{
|
||||
this->Nsph = Nsph;
|
||||
this->deltaNsph = deltaN;
|
||||
this->tree = tree;
|
||||
this->currentNgb = 0;
|
||||
|
||||
maxNgb = Nsph;
|
||||
ngb = new SPHCell *[maxNgb];
|
||||
distances = new CoordType[maxNgb];
|
||||
}
|
||||
|
||||
template<typename ValType, int Ndims>
|
||||
SPHSmooth<ValType,Ndims>::~SPHSmooth()
|
||||
{
|
||||
delete[] ngb;
|
||||
delete[] distances;
|
||||
}
|
||||
|
||||
template<typename ValType, int Ndims>
|
||||
ComputePrecision SPHSmooth<ValType,Ndims>::computeWValue(const typename SPHTree::coords& c,
|
||||
SPHCell& cell,
|
||||
CoordType d,
|
||||
computeParticleValue fun)
|
||||
{
|
||||
CoordType weight;
|
||||
|
||||
d /= smoothRadius;
|
||||
weight = getKernel(d);
|
||||
|
||||
if (cell.val.weight != 0)
|
||||
return weight * fun(cell.val.pValue) / cell.val.weight;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<typename ValType, int Ndims>
|
||||
void
|
||||
SPHSmooth<ValType,Ndims>::fetchNeighbours(const typename SPHTree::coords& c)
|
||||
{
|
||||
typename SPHTree::coords radius;
|
||||
ComputePrecision d2, max_dist = 0;
|
||||
uint32_t requested = Nsph;
|
||||
|
||||
memcpy(currentCenter, c, sizeof(c));
|
||||
tree->getNearestNeighbours(c, maxNgb, ngb, distances);
|
||||
|
||||
currentNgb = 0;
|
||||
for (uint32_t i = 0; i < maxNgb && ngb[i] != 0; i++,currentNgb++)
|
||||
{
|
||||
d2 = distances[i];
|
||||
if (d2 > max_dist)
|
||||
max_dist = d2;
|
||||
}
|
||||
|
||||
smoothRadius = max_dist / 2;
|
||||
}
|
||||
|
||||
template<typename ValType, int Ndims>
|
||||
void
|
||||
SPHSmooth<ValType,Ndims>::fetchNeighboursOnVolume(const typename SPHTree::coords& c,
|
||||
ComputePrecision radius)
|
||||
{
|
||||
typename SPHTree::coords allRadii = {radius,radius,radius};
|
||||
uint32_t numPart;
|
||||
ComputePrecision d2, max_dist = 0;
|
||||
|
||||
memcpy(currentCenter, c, sizeof(c));
|
||||
|
||||
numPart = tree->getIntersection(c, ngb, distances,
|
||||
maxNgb);
|
||||
|
||||
currentNgb = 0;
|
||||
for (uint32_t i = 0; i < maxNgb && ngb[i] != 0; i++,currentNgb++)
|
||||
{
|
||||
d2 = distances[i];
|
||||
if (d2 > max_dist)
|
||||
max_dist = d2;
|
||||
}
|
||||
smoothRadius = max_dist / 2;
|
||||
}
|
||||
|
||||
template<typename ValType, int Ndims>
|
||||
ComputePrecision
|
||||
SPHSmooth<ValType,Ndims>::computeSmoothedValue(const typename SPHTree::coords& c,
|
||||
computeParticleValue fun)
|
||||
{
|
||||
ComputePrecision outputValue = 0;
|
||||
ComputePrecision max_dist = 0;
|
||||
ComputePrecision r3 = smoothRadius * smoothRadius * smoothRadius;
|
||||
|
||||
for (uint32_t i = 0; i < currentNgb; i++)
|
||||
{
|
||||
outputValue += computeWValue(c, *ngb[i], distances[i], fun);
|
||||
}
|
||||
|
||||
return outputValue / r3;
|
||||
}
|
||||
|
||||
template<typename ValType>
|
||||
ComputePrecision interpolateOne(const ValType& t)
|
||||
{
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
// WARNING ! Cell's weight must be 1 !!!
|
||||
template<typename ValType, int Ndims>
|
||||
ComputePrecision SPHSmooth<ValType,Ndims>::computeInterpolatedValue(const typename SPHTree::coords& c,
|
||||
computeParticleValue fun)
|
||||
{
|
||||
ComputePrecision outputValue = 0;
|
||||
ComputePrecision max_dist = 0;
|
||||
ComputePrecision weight = 0;
|
||||
|
||||
for (uint32_t i = 0; i < currentNgb; i++)
|
||||
{
|
||||
outputValue += computeWValue(c, ngb[i], distances[i], fun);
|
||||
weight += computeWValue(c, ngb[i], distances[i], interpolateOne);
|
||||
}
|
||||
|
||||
return (outputValue == 0) ? 0 : (outputValue / weight);
|
||||
}
|
||||
|
||||
template<typename ValType, int Ndims>
|
||||
void SPHSmooth<ValType,Ndims>::runForEachNeighbour(runParticleValue fun)
|
||||
{
|
||||
for (uint32_t i = 0; i < currentNgb; i++)
|
||||
{
|
||||
fun(ngb[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template<typename ValType, int Ndims>
|
||||
void SPHSmooth<ValType,Ndims>::addGridSite(const typename SPHTree::coords& c)
|
||||
{
|
||||
ComputePrecision outputValue = 0;
|
||||
ComputePrecision max_dist = 0;
|
||||
|
||||
ComputePrecision r3 = smoothRadius * smoothRadius * smoothRadius;
|
||||
|
||||
for (uint32_t i = 0; i < currentNgb; i++)
|
||||
{
|
||||
ComputePrecision d = distances[i];
|
||||
SPHCell& cell = *ngb[i];
|
||||
cell.val.weight += getKernel(d/smoothRadius) / r3;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
template<typename ValType, int Ndims>
|
||||
ComputePrecision
|
||||
SPHSmooth<ValType,Ndims>::getKernel(ComputePrecision x) const
|
||||
{
|
||||
// WARNING !!! This is an unnormalized version of the kernel.
|
||||
if (x < 1)
|
||||
return 1 - 1.5 * x * x + 0.75 * x * x * x;
|
||||
else if (x < 2)
|
||||
{
|
||||
ComputePrecision d = 2 - x;
|
||||
return 0.25 * d * d * d;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<typename ValType, int Ndims>
|
||||
bool SPHSmooth<ValType,Ndims>::hasNeighbours() const
|
||||
{
|
||||
return (currentNgb != 0);
|
||||
}
|
||||
|
||||
template<class ValType1, class ValType2, int Ndims>
|
||||
bool operator<(const SPHSmooth<ValType1, Ndims>& s1, const SPHSmooth<ValType2, Ndims>& s2)
|
||||
{
|
||||
return (s1.getSmoothingLen() < s2.getSmoothingLen());
|
||||
}
|
||||
|
||||
};
|
Loading…
Reference in New Issue
Block a user