Parallelized and HDF5ized simple3DFilter
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@ -3,6 +3,9 @@
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#include "sphSmooth.hpp"
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#include "mykdtree.hpp"
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#include "miniargs.hpp"
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#include <H5Cpp.h>
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#include "hdf5_array.hpp"
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#include <iostream>
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using namespace std;
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using namespace CosmoTool;
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@ -30,6 +33,10 @@ typedef MyTree::Cell MyCell;
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int main(int argc, char **argv)
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{
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typedef boost::multi_array<float, 2> array_type;
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typedef boost::multi_array<float, 3> array3_type;
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typedef boost::multi_array<float, 4> array4_type;
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char *fname1, *fname2;
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double rLimit, boxsize, rLimit2, cx, cy, cz;
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int Nres;
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@ -48,35 +55,34 @@ int main(int argc, char **argv)
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if (!parseMiniArgs(argc, argv, args))
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return 1;
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float *v1_data;
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uint32_t *dimList;
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uint32_t rank;
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H5::H5File in_f(fname1, 0);
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H5::H5File out_f("fields.h5", H5F_ACC_TRUNC);
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array_type v1_data;
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uint32_t N1_points, N2_points;
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int *bins = new int[Nres*Nres*Nres];
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array3_type bins(boost::extents[Nres][Nres][Nres]);
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rLimit2 = rLimit*rLimit;
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loadArray(fname1, v1_data, dimList, rank);
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assert(rank == 2);
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assert(dimList[1] == 6);
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hdf5_read_array(in_f, "particles", v1_data);
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assert(v1_data.shape()[1] == 6);
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N1_points = dimList[0];
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delete[] dimList;
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N1_points = v1_data.shape()[0];
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cout << "Got " << N1_points << " in the first file." << endl;
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MyCell *allCells_1 = new MyCell[N1_points];
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for (long i = 0; i < Nres*Nres*Nres; i++)
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bins[i] = 0;
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bins.data()[i] = 0;
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cout << "Shuffling data in cells..." << endl;
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for (int i = 0 ; i < N1_points; i++)
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{
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for (int j = 0; j < 3; j++)
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allCells_1[i].coord[j] = v1_data[i*6 + j];
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allCells_1[i].coord[j] = v1_data[i][j];
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for (int k = 0; k < 3; k++)
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allCells_1[i].val.pValue.v[k] = v1_data[i*6 + 3 + k];
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allCells_1[i].val.pValue.v[k] = v1_data[i][3+k];
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allCells_1[i].active = true;
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allCells_1[i].val.weight = 0.0;
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@ -85,109 +91,114 @@ int main(int argc, char **argv)
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long rz = floor((allCells_1[i].coord[2]+cz)*Nres/boxsize+0.5);
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if (rx < 0 || rx >= Nres || ry < 0 || ry >= Nres || rz < 0 || rz >= Nres)
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continue;
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continue;
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bins[rx + ry*Nres + rz*Nres*Nres]++;
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bins[rx][ry][rz]++;
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}
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delete[] v1_data;
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uint32_t dims[3] = { Nres, Nres, Nres } ;
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saveArray("num_in_cell.nc", bins, dims, 3);
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v1_data.resize(boost::extents[1][1]);
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hdf5_write_array(out_f, "num_in_cell", bins);
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cout << "Building trees..." << endl;
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MyTree tree1(allCells_1, N1_points);
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cout << "Creating smoothing filter..." << endl;
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MySmooth smooth1(&tree1, N_SPH);
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uint32_t outDimList[3] = { Nres, Nres, Nres };
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uint32_t outDimList2[4] = { 3, Nres, Nres, Nres };
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ProgressiveOutput<float> out_den_1 =
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ProgressiveOutput<float>::saveArrayProgressive("density.nc", outDimList, 3);
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ProgressiveOutput<float> out_vel_1 =
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ProgressiveOutput<float>::saveArrayProgressive("v3d.nc", outDimList2, 4);
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ProgressiveOutput<float> out_rad_1 =
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ProgressiveOutput<float>::saveArrayProgressive("rad.nc", outDimList, 3);
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array3_type out_den_1(boost::extents[Nres][Nres][Nres]);
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array4_type out_v3d_1(boost::extents[Nres][Nres][Nres][3]);
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array3_type out_rad_1(boost::extents[Nres][Nres][Nres]);
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cout << "Weighing..." << endl;
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for (int rz = 0; rz < Nres; rz++)
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{
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double pz = (rz)*boxsize/Nres-cz;
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cout << rz << " / " << Nres << endl;
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for (int ry = 0; ry < Nres; ry++)
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{
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double py = (ry)*boxsize/Nres-cy;
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for (int rx = 0; rx < Nres; rx++)
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{
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double px = (rx)*boxsize/Nres-cx;
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MyTree::coords c = { px, py, pz };
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#pragma omp parallel
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{
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MySmooth smooth1(&tree1, N_SPH);
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#pragma omp for schedule(dynamic)
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for (int rz = 0; rz < Nres; rz++)
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{
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double pz = (rz)*boxsize/Nres-cz;
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double r2 = c[0]*c[0]+c[1]*c[1]+c[2]*c[2];
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if (r2 > rLimit2)
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{
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continue;
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}
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cout << rz << " / " << Nres << endl;
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for (int ry = 0; ry < Nres; ry++)
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{
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double py = (ry)*boxsize/Nres-cy;
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for (int rx = 0; rx < Nres; rx++)
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{
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double px = (rx)*boxsize/Nres-cx;
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MyTree::coords c = { px, py, pz };
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uint32_t numInCell = bins[rx + Nres*ry + Nres*Nres*rz];
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if (numInCell > N_SPH)
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smooth1.fetchNeighbours(c, numInCell);
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else
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smooth1.fetchNeighbours(c);
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smooth1.addGridSite(c);
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}
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}
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}
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double r2 = c[0]*c[0]+c[1]*c[1]+c[2]*c[2];
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if (r2 > rLimit2)
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{
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continue;
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}
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uint32_t numInCell = bins[rx][ry][rz];
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if (numInCell > N_SPH)
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smooth1.fetchNeighbours(c, numInCell);
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else
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smooth1.fetchNeighbours(c);
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#pragma omp critical
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smooth1.addGridSite(c);
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}
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}
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}
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}
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cout << "Interpolating..." << endl;
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for (int rz = 0; rz < Nres; rz++)
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{
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double pz = (rz)*boxsize/Nres-cz;
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#pragma omp parallel
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{
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MySmooth smooth1(&tree1, N_SPH);
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#pragma omp for schedule(dynamic)
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for (int rz = 0; rz < Nres; rz++)
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{
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double pz = (rz)*boxsize/Nres-cz;
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cout << rz << " / " << Nres << endl;
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for (int ry = 0; ry < Nres; ry++)
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{
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double py = (ry)*boxsize/Nres-cy;
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for (int rx = 0; rx < Nres; rx++)
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{
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double px = (rx)*boxsize/Nres-cx;
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MyTree::coords c = { px, py, pz };
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cout << rz << " / " << Nres << endl;
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for (int ry = 0; ry < Nres; ry++)
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{
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double py = (ry)*boxsize/Nres-cy;
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for (int rx = 0; rx < Nres; rx++)
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{
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double px = (rx)*boxsize/Nres-cx;
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MyTree::coords c = { px, py, pz };
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double r2 = c[0]*c[0]+c[1]*c[1]+c[2]*c[2];
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if (r2 > rLimit2)
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{
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out_vel_1.put(0);
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out_vel_1.put(0);
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out_vel_1.put(0);
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out_den_1.put(0);
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out_rad_1.put(0);
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continue;
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}
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double r2 = c[0]*c[0]+c[1]*c[1]+c[2]*c[2];
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if (r2 > rLimit2)
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{
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out_v3d_1[rx][ry][rz][0] = 0;
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out_v3d_1[rx][ry][rz][1] = 0;
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out_v3d_1[rx][ry][rz][2] = 0;
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out_den_1[rx][ry][rz] = 0;
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out_rad_1[rx][ry][rz] = -1;
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continue;
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}
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uint32_t numInCell = bins[rx + ry*Nres + rz*Nres*Nres];
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if (numInCell > N_SPH)
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smooth1.fetchNeighbours(c, numInCell);
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else
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smooth1.fetchNeighbours(c);
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uint32_t numInCell = bins[rx][ry][rz];
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if (numInCell > N_SPH)
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smooth1.fetchNeighbours(c, numInCell);
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else
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smooth1.fetchNeighbours(c);
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float val;
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float val;
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out_rad_1.put(smooth1.getSmoothingLen());
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val = smooth1.computeSmoothedValue(c, getVelocity<0>);
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out_vel_1.put(val);
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val = smooth1.computeSmoothedValue(c, getVelocity<1>);
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out_vel_1.put(val);
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val = smooth1.computeSmoothedValue(c, getVelocity<2>);
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out_vel_1.put(val);
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val = smooth1.computeSmoothedValue(c, getUnity);
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out_den_1.put(val);
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}
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}
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}
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out_rad_1[rx][ry][rz] = smooth1.getSmoothingLen();
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out_v3d_1[rx][ry][rz][0] = smooth1.computeSmoothedValue(c, getVelocity<0>);
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out_v3d_1[rx][ry][rz][1] = smooth1.computeSmoothedValue(c, getVelocity<1>);
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out_v3d_1[rx][ry][rz][2] = smooth1.computeSmoothedValue(c, getVelocity<2>);
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out_den_1[rx][ry][rz] = smooth1.computeSmoothedValue(c, getUnity);
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}
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}
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}
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}
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hdf5_write_array(out_f, "radii", out_rad_1);
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hdf5_write_array(out_f, "velocity", out_v3d_1);
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hdf5_write_array(out_f, "density", out_den_1);
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return 0;
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};
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