Reformat and add some adjoint gradient

This commit is contained in:
Guilhem Lavaux 2022-11-17 21:50:06 +01:00
parent fe06434619
commit 046e9a1447
3 changed files with 61 additions and 17 deletions

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@ -1,5 +1,5 @@
/*+
This is CosmoTool (./src/mykdtree.hpp) -- Copyright (C) Guilhem Lavaux (2007-2014)
This is CosmoTool (./src/mykdtree.hpp) -- Copyright (C) Guilhem Lavaux (2007-2022)
guilhem.lavaux@gmail.com

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@ -79,14 +79,30 @@ namespace CosmoTool {
return internal.currentCenter;
}
/** This is the pure SPH smoothing function. It does not reweight by the
* value computed at each grid site.
*/
template <typename FuncT>
ComputePrecision computeSmoothedValue(
const typename SPHTree::coords &c, FuncT fun, SPHState *state = 0);
/** This is the weighted SPH smoothing function. It does reweight by the
* value computed at each grid site. This ensures the total sum of the interpolated
* quantity is preserved by interpolating to the target mesh.
*/
template <typename FuncT>
ComputePrecision computeInterpolatedValue(
const typename SPHTree::coords &c, FuncT fun, SPHState *state = 0);
/** This is the adjoint gradient of computeInterpolatedValue w.r.t. to the value
* array. FuncT is expected to have the following prototype:
* void((CellValue defined by the user), ComputePrecision weighted_ag_value)
*/
template <typename FuncT>
void computeAdjointGradientSmoothedValue(
const typename SPHTree::coords &c, ComputePrecision ag_value, FuncT fun,
SPHState *state = 0);
ComputePrecision
getMaxDistance(const typename SPHTree::coords &c, SPHNode *node) const;

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@ -134,6 +134,34 @@ namespace CosmoTool {
return 1.0;
}
template <typename ValType, int Ndims>
template <typename FuncT>
void SPHSmooth<ValType, Ndims>::computeAdjointGradientSmoothedValue(
const typename SPHTree::coords &c, ComputePrecision ag_value, FuncT fun,
SPHState *state) {
if (state == 0)
state = &internal;
ComputePrecision outputValue = 0;
ComputePrecision max_dist = 0;
ComputePrecision weight = 0;
for (uint32_t i = 0; i < state->currentNgb; i++) {
weight +=
computeWValue(c, *state->ngb[i], state->distances[i], interpolateOne);
}
for (uint32_t i = 0; i < state->currentNgb; i++) {
auto &cell = *state->ngb[i];
double partial_ag =
computeWValue(
c, cell, state->distances[i],
[ag_value](ComputePrecision) { return ag_value; }) /
weight;
fun(cell.val.pValue, ag_value);
}
}
// WARNING ! Cell's weight must be 1 !!!
template <typename ValType, int Ndims>
template <typename FuncT>