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import jax
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import jax.numpy as jnp
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import jax.lax as lax
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from functools import partial
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from jax.experimental.maps import xmap
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from jax.experimental.pjit import pjit, PartitionSpec
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import jax_cosmo as jc
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import jaxpm.painting as paint
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# TODO: add a way to configure axis resources from command line
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axis_resources = {'x': 'nx', 'y': 'ny'}
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mesh_size = {'nx': 2, 'ny': 2}
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@partial(xmap,
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in_axes=({0: 'x', 2: 'y'},
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{0: 'x', 2: 'y'},
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{0: 'x', 2: 'y'}),
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out_axes=({0: 'x', 2: 'y'}),
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axis_resources=axis_resources)
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def stack3d(a, b, c):
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return jnp.stack([a, b, c], axis=-1)
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@partial(xmap,
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in_axes=({0: 'x', 2: 'y'},[...]),
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out_axes=({0: 'x', 2: 'y'}),
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axis_resources=axis_resources)
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def scalar_multiply(a, factor):
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return a * factor
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@partial(xmap,
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in_axes=({0: 'x', 2: 'y'},
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{0: 'x', 2: 'y'}),
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out_axes=({0: 'x', 2: 'y'}),
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axis_resources=axis_resources)
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def add(a, b):
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return a + b
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@partial(xmap,
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in_axes=['x', 'y',...],
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out_axes=['x', 'y',...],
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axis_resources=axis_resources)
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def fft3d(mesh):
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""" Performs a 3D complex Fourier transform
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Args:
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mesh: a real 3D tensor of shape [Nx, Ny, Nz]
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Returns:
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3D FFT of the input, note that the dimensions of the output
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are tranposed.
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"""
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mesh = jnp.fft.fft(mesh)
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mesh = lax.all_to_all(mesh, 'x', 0, 0)
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mesh = jnp.fft.fft(mesh)
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mesh = lax.all_to_all(mesh, 'y', 0, 0)
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return jnp.fft.fft(mesh) # Note the output is transposed # [z, x, y]
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@partial(xmap,
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in_axes=['x', 'y',...],
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out_axes=['x', 'y',...],
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axis_resources=axis_resources)
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def ifft3d(mesh):
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mesh = jnp.fft.ifft(mesh)
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mesh = lax.all_to_all(mesh, 'y', 0, 0)
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mesh = jnp.fft.ifft(mesh)
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mesh = lax.all_to_all(mesh, 'x', 0, 0)
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return jnp.fft.ifft(mesh).real
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def normal(key, shape=[]):
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@partial(xmap,
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in_axes=['x', 'y',...],
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out_axes={0: 'x', 2: 'y'},
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axis_resources=axis_resources)
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def fn(key):
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""" Generate a distributed random normal distributions
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Args:
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key: array of random keys with same layout as computational mesh
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shape: logical shape of array to sample
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"""
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return jax.random.normal(key, shape=[shape[0]//mesh_size['nx'],
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shape[1]//mesh_size['ny']]+shape[2:])
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return fn(key)
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@partial(xmap,
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in_axes=(['x', 'y', ...],
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[['x'], ['y'], [...]], [...], [...]),
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out_axes=['x', 'y', ...],
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axis_resources=axis_resources)
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@jax.jit
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def scale_by_power_spectrum(kfield, kvec, k, pk):
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kx, ky, kz = kvec
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kk = jnp.sqrt(kx**2 + ky ** 2 + kz**2)
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return kfield * jc.scipy.interpolate.interp(kk, k, pk)
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@partial(xmap,
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in_axes=(['x', 'y', 'z'],
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[['x'], ['y'], ['z']]),
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out_axes=(['x', 'y', 'z']),
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axis_resources=axis_resources)
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def gradient_laplace_kernel(kfield, kvec):
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kx, ky, kz = kvec
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kk = (kx**2 + ky**2 + kz**2)
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kernel = jnp.where(kk == 0, 1., 1./kk)
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return (kfield * kernel * 1j * 1 / 6.0 * (8 * jnp.sin(ky) - jnp.sin(2 * ky)),
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kfield * kernel * 1j * 1 / 6.0 *
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(8 * jnp.sin(kz) - jnp.sin(2 * kz)),
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kfield * kernel * 1j * 1 / 6.0 * (8 * jnp.sin(kx) - jnp.sin(2 * kx)))
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@partial(xmap,
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in_axes=([...]),
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out_axes={0: 'x', 2: 'y'},
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axis_sizes={'x': mesh_size['nx'],
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'y': mesh_size['ny']},
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axis_resources=axis_resources)
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def meshgrid(x, y, z):
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""" Generates a mesh grid of appropriate size for the
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computational mesh we have.
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"""
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return jnp.stack(jnp.meshgrid(x,
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y,
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z), axis=-1)
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def cic_paint(pos, mesh_shape, halo_size=0):
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@partial(xmap,
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in_axes=({0: 'x', 2: 'y'}),
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out_axes=({0: 'x', 2: 'y'}),
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axis_resources=axis_resources)
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def fn(pos):
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mesh = jnp.zeros([mesh_shape[0]//mesh_size['nx']+2*halo_size,
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mesh_shape[1]//mesh_size['ny']+2*halo_size]
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+ mesh_shape[2:])
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# Paint particles
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mesh = paint.cic_paint(mesh, pos.reshape(-1, 3) +
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jnp.array([halo_size, halo_size, 0]).reshape([-1, 3]))
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# Perform halo exchange
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# Halo exchange along x
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left = lax.pshuffle(mesh[-2*halo_size:],
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perm=range(mesh_size['nx'])[::-1],
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axis_name='x')
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right = lax.pshuffle(mesh[:2*halo_size],
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perm=range(mesh_size['nx'])[::-1],
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axis_name='x')
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mesh = mesh.at[:2*halo_size].add(left)
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mesh = mesh.at[-2*halo_size:].add(right)
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# Halo exchange along y
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left = lax.pshuffle(mesh[:, -2*halo_size:],
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perm=range(mesh_size['ny'])[::-1],
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axis_name='y')
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right = lax.pshuffle(mesh[:, :2*halo_size],
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perm=range(mesh_size['ny'])[::-1],
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axis_name='y')
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mesh = mesh.at[:, :2*halo_size].add(left)
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mesh = mesh.at[:, -2*halo_size:].add(right)
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# removing halo and returning mesh
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return mesh[halo_size:-halo_size, halo_size:-halo_size]
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return fn(pos)
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def cic_read(mesh, pos, halo_size=0):
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@partial(xmap,
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in_axes=({0: 'x', 2: 'y'},
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{0: 'x', 2: 'y'},),
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out_axes=({0: 'x', 2: 'y'}),
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axis_resources=axis_resources)
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def fn(mesh, pos):
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# Halo exchange to grab neighboring borders
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# Exchange along x
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left = lax.pshuffle(mesh[-halo_size:],
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perm=range(mesh_size['nx'])[::-1],
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axis_name='x')
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right = lax.pshuffle(mesh[:halo_size],
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perm=range(mesh_size['nx'])[::-1],
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axis_name='x')
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mesh = jnp.concatenate([left, mesh, right], axis=0)
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# Exchange along y
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left = lax.pshuffle(mesh[:, -halo_size:],
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perm=range(mesh_size['ny'])[::-1],
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axis_name='y')
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right = lax.pshuffle(mesh[:, :halo_size],
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perm=range(mesh_size['ny'])[::-1],
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axis_name='y')
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mesh = jnp.concatenate([left, mesh, right], axis=1)
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# Reading field at particles positions
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res = paint.cic_read(mesh, pos.reshape(-1, 3) +
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jnp.array([halo_size, halo_size, 0]).reshape([-1, 3]))
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return res.reshape(pos.shape[:-1])
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return fn(mesh, pos)
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@partial(pjit,
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in_axis_resources=PartitionSpec('nx', 'ny'),
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out_axis_resources=PartitionSpec('nx', None, 'ny', None))
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def reshape_dense_to_split(x):
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""" Redistribute data from [x,y,z] convention to [Nx,x,Ny,y,z]
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Changes the logical shape of the array, but no shuffling of the
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data should be necessary
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"""
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shape = list(x.shape)
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return x.reshape([mesh_size['nx'], shape[0]//mesh_size['nx'],
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mesh_size['ny'], shape[2]//mesh_size['ny']] + shape[2:])
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@partial(pjit,
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in_axis_resources=PartitionSpec('nx', None, 'ny', None),
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out_axis_resources=PartitionSpec('nx', 'ny'))
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def reshape_split_to_dense(x):
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""" Redistribute data from [Nx,x,Ny,y,z] convention to [x,y,z]
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Changes the logical shape of the array, but no shuffling of the
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data should be necessary
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"""
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shape = list(x.shape)
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return x.reshape([shape[0]*shape[1], shape[2]*shape[3]] + shape[4:])
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import jax
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from jax.lax import linear_solve_p
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import jax.numpy as jnp
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from jax.experimental.maps import xmap
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from functools import partial
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import jax_cosmo as jc
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from jaxpm.kernels import fftk
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import jaxpm.distributed_ops as dops
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from jaxpm.growth import growth_factor, growth_rate, dGfa
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def pm_forces(positions, mesh_shape=None, delta_k=None, halo_size=16):
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"""
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Computes gravitational forces on particles using a PM scheme
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"""
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if mesh_shape is None:
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mesh_shape = delta_k.shape
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kvec = [k.squeeze() for k in fftk(mesh_shape, symmetric=False)]
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if delta_k is None:
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delta = dops.cic_paint(positions, mesh_shape, halo_size)
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delta_k = dops.fft3d(dops.reshape_split_to_dense(delta))
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forces_k = dops.gradient_laplace_kernel(delta_k, kvec)
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# Recovers forces at particle positions
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forces = [dops.cic_read(dops.reshape_dense_to_split(dops.ifft3d(f)),
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positions, halo_size) for f in forces_k]
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return dops.stack3d(*forces)
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def linear_field(cosmo, mesh_shape, box_size, seed, return_Fourier=True):
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"""
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Generate initial conditions.
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Seed should have the dimension of the computational mesh
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"""
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# Sample normal field
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field = dops.normal(seed, shape=mesh_shape)
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# Go to Fourier space
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field = dops.fft3d(dops.reshape_split_to_dense(field))
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# Rescaling k to physical units
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kvec = [k.squeeze() / box_size[i] * mesh_shape[i]
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for i, k in enumerate(fftk(mesh_shape, symmetric=False))]
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k = jnp.logspace(-4, 2, 256)
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pk = jc.power.linear_matter_power(cosmo, k)
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pk = pk * (mesh_shape[0] * mesh_shape[1] * mesh_shape[2]
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) / (box_size[0] * box_size[1] * box_size[2])
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field = dops.scale_by_power_spectrum(field, kvec, k, jnp.sqrt(pk))
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if return_Fourier:
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return field
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else:
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return dops.reshape_dense_to_split(dops.ifft3d(field))
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def lpt(cosmo, initial_conditions, positions, a):
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"""
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Computes first order LPT displacement
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"""
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initial_force = pm_forces(positions, delta_k=initial_conditions)
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a = jnp.atleast_1d(a)
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dx = dops.scalar_multiply(initial_force, growth_factor(cosmo, a))
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p = dops.scalar_multiply(dx, a**2 * growth_rate(cosmo, a) *
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jnp.sqrt(jc.background.Esqr(cosmo, a)))
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return dx, p
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def make_ode_fn(mesh_shape):
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def nbody_ode(state, a, cosmo):
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"""
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state is a tuple (position, velocities)
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"""
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pos, vel = state
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forces = pm_forces(pos, mesh_shape=mesh_shape) * 1.5 * cosmo.Omega_m
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# Computes the update of position (drift)
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dpos = dops.scalar_multiply(
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vel, 1. / (a**3 * jnp.sqrt(jc.background.Esqr(cosmo, a))))
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# Computes the update of velocity (kick)
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dvel = dops.scalar_multiply(
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forces, 1. / (a**2 * jnp.sqrt(jc.background.Esqr(cosmo, a))))
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return dpos, dvel
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return nbody_ode
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