Add Lagrangian-to-Eulerian transformation
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@ -5,6 +5,8 @@ from .patchgan import PatchGAN, PatchGAN42
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from .conv import narrow_like
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from .lag2eul import Lag2Eul
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from .dice import DiceLoss, dice_loss
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from .adversary import adv_model_wrapper, adv_criterion_wrapper
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94
map2map/models/lag2eul.py
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94
map2map/models/lag2eul.py
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@ -0,0 +1,94 @@
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import torch
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import torch.nn as nn
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class Lag2Eul(nn.Module):
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"""Transform fields from Lagrangian description to Eulerian description
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Only works for 3d fields, output same mesh size as input.
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Input of shape `(N, C, ...)` is first split into `(N, 3, ...)` and
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`(N, C-3, ...)`. Take the former as the displacement field to map the
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latter from Lagrangian to Eulerian positions and then "paint" with CIC
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(trilinear) scheme. Use 1 if the latter is empty.
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Implementation follows pmesh/cic.py by Yu Feng.
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"""
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def __init__(self):
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super().__init__()
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# FIXME for other redshift, box and mesh sizes
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from ..data.norms.cosmology import D
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z = 0
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Boxsize = 1000
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Nmesh = 512
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self.dis_norm = 6 * D(z) * Nmesh / Boxsize # to mesh unit
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def forward(self, *xs, rm_dis_mean=True, periodic=False):
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if any(x.shape[1] < 3 for x in xs):
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raise ValueError('displacement not available with <3 channels')
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# common mean displacement of all inputs
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# if removed, fewer particles go outside of the box
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# common for all inputs so outputs are comparable in the same coords
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dis_mean = 0
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if rm_dis_mean:
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dis_mean = sum(x[:, :3].detach().mean((2, 3, 4), keepdim=True)
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for x in xs) / len(xs)
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out = []
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for x in xs:
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N, Cin, DHW = x.shape[0], x.shape[1], x.shape[2:]
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if Cin == 3:
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Cout = 1
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val = 1
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else:
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Cout = Cin - 3
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val = x[:, 3:].contiguous().view(N, Cout, -1, 1)
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mesh = torch.zeros(N, Cout, *DHW, dtype=x.dtype, device=x.device)
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pos = (x[:, :3] - dis_mean) * self.dis_norm
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pos[:, 0] += torch.arange(0.5, DHW[0], device=x.device)[:, None, None]
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pos[:, 1] += torch.arange(0.5, DHW[1], device=x.device)[:, None]
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pos[:, 2] += torch.arange(0.5, DHW[2], device=x.device)
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pos = pos.contiguous().view(N, 3, -1, 1)
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intpos = pos.floor().to(torch.int)
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neighbors = (torch.arange(8, device=x.device)
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>> torch.arange(3, device=x.device)[:, None, None] ) & 1
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tgtpos = intpos + neighbors
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del intpos, neighbors
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# CIC
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kernel = (1.0 - torch.abs(pos - tgtpos)).prod(1, keepdim=True)
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del pos
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val = val * kernel
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del kernel
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tgtpos = tgtpos.view(N, 3, -1) # fuse spatial and neighbor axes
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val = val.view(N, Cout, -1)
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for n in range(N): # because ind has variable length
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bounds = torch.tensor(DHW, device=x.device)[:, None]
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if periodic:
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torch.remainder(tgtpos[n], bounds, out=tgtpos[n])
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ind = (tgtpos[n, 0] * DHW[1] + tgtpos[n, 1]
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) * DHW[2] + tgtpos[n, 2]
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src = val[n]
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if not periodic:
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mask = ((tgtpos[n] >= 0) & (tgtpos[n] < bounds)).all(0)
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ind = ind[mask]
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src = src[:, mask]
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mesh[n].view(Cout, -1).index_add_(1, ind, src)
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out.append(mesh)
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return out
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