be more paranoid with ALLOC2D
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1 changed files with 3 additions and 3 deletions
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@ -113,10 +113,10 @@ void util_free_ (void *ptr);
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#define ALLOC2D(ptr,type,num1,num2) \
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#define ALLOC2D(ptr,type,num1,num2) \
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do { \
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do { \
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size_t cnt_, num1_=(num1), num2_=(num2); \
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size_t cnt_, num1_=(num1), num2_=(num2); \
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ALLOC(ptr,type *,num1_); \
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ALLOC((ptr),type *,num1_); \
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ALLOC(ptr[0],type,num1_*num2_); \
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ALLOC((ptr)[0],type,num1_*num2_); \
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for (cnt_=1; cnt_<num1_; ++cnt_) \
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for (cnt_=1; cnt_<num1_; ++cnt_) \
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ptr[cnt_]=ptr[cnt_-1]+num2_; \
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(ptr)[cnt_]=(ptr)[cnt_-1]+num2_; \
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} while(0)
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} while(0)
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#define DEALLOC2D(ptr) \
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#define DEALLOC2D(ptr) \
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do { if(ptr) DEALLOC((ptr)[0]); DEALLOC(ptr); } while(0)
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do { if(ptr) DEALLOC((ptr)[0]); DEALLOC(ptr); } while(0)
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